DocumentCode
400424
Title
Combining polygonal and subdivision surface approaches to modeling urban environments
Author
Day, A.M. ; Arnold, D.B. ; Havemann, S. ; Fellner, D.
Author_Institution
Univ. of East Anglia, Norwich, UK
fYear
2003
fDate
3-5 Dec. 2003
Firstpage
189
Lastpage
197
Abstract
The economic production and the interactive rendering of complete reconstructions of populated urban environments are technically difficult tasks. Specialized modelling tools, which exploit knowledge of the types of object being modelled by working in the application domain, can be used to create appealing virtual reconstructions quickly. At the same time, the structural information from the modeller gives valuable hints to the renderer to determine efficient interactive display strategies through the use of level-of-detail and culling techniques. Thus a modeller that knows the operator is creating houses can use this information to simplify the user interaction, guide the operator, and to create models that build in optimisations when attempting real-time rendering. In this paper we discuss the way in which polygonal and multi-resolution surface techniques can complement one another in the modelling of urban environments. We also draw more general conclusions which apply to other software systems that share the same objective.
Keywords
civil engineering computing; rendering (computer graphics); solid modelling; virtual reality; application domain; culling; interactive rendering; level-of-detail; multi-resolution surface techniques; optimization; real-time rendering; specialized modelling tool; structural information; urban environment; virtual reconstruction; Buildings; Computer graphics; Cultural differences; Displays; Engines; Environmental economics; Layout; Production; Software systems; Surface reconstruction;
fLanguage
English
Publisher
ieee
Conference_Titel
Cyberworlds, 2003. Proceedings. 2003 International Conference on
Print_ISBN
0-7695-1922-9
Type
conf
DOI
10.1109/CYBER.2003.1253453
Filename
1253453
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