• DocumentCode
    402201
  • Title

    SPADES - a distributed agent simulation environment with software-in-the-loop execution

  • Author

    Riley, Patrick F. ; Riley, George E.

  • Author_Institution
    Dept. of Comput. Sci., Carnegie Mellon Univ., Pittsburgh, PA, USA
  • Volume
    1
  • fYear
    2003
  • fDate
    7-10 Dec. 2003
  • Firstpage
    817
  • Abstract
    Simulations are used extensively for studying artificial intelligence. However, the simulation technology in use by and designed for the artificial intelligence community often fails to take advantage of much of the work by the larger simulation community to produce distributed, repeatable, and efficient simulations. We present the system for parallel agent discrete event simulation, (SPADES), which is a simulation environment for the artificial intelligence community. SPADES focuses on the agent as a fundamental simulation component. The thinking time of an agent is tracked and reflected in the results of the agents´ actions by using a software-in-the-loop mechanism. SPADES supports distributed execution of the agents across multiple systems, while at the same time producing repeatable results regardless of network or system load. We discuss the design of SPADES and give experimental results. SPADES is flexible enough for a variety of application domains in the artificial intelligence research community.
  • Keywords
    artificial intelligence; discrete event simulation; multi-agent systems; parallel processing; software agents; systems analysis; SPADES; application domains; artificial intelligence; distributed agent simulation environment; distributed execution; distributed simulations; multiple systems; network load; repeatable results; repeatable simulations; simulation component; simulation technology; software agent; software-in-the-loop execution; software-in-the-loop mechanism; system design; system for parallel agent discrete event simulation; system load; Artificial intelligence; Computational modeling; Computer science; Computer simulation; Concurrent computing; Design engineering; Discrete event simulation; Distributed computing; Educational institutions; Machine learning;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Simulation Conference, 2003. Proceedings of the 2003 Winter
  • Print_ISBN
    0-7803-8131-9
  • Type

    conf

  • DOI
    10.1109/WSC.2003.1261500
  • Filename
    1261500