DocumentCode :
402215
Title :
Wargames, preemption and a lot of other curious behavior
Author :
Dunnigan, James F.
Author_Institution :
StrategyPage.com, New York, NY, USA
Volume :
1
fYear :
2003
fDate :
7-10 Dec. 2003
Abstract :
Wargames have been used by the American military for over a century. This is for good reason as wargames work. A wargame is an attempt to get a jump on the future by obtaining a better understanding of the present and the past. Wargames have no problem with what is now called the "doctrine of preemption." Preemption is just another form of surprise and surprise has always been a major weapon in warfare. This paper discusses wargames, who uses them, and why the wargames work. In addition, trends and the future impact of wargames are discussed.
Keywords :
digital simulation; military computing; American military; doctrine of preemption; surprise; war games; warfare weapon; Automobiles; Books; Cities and towns; Computational modeling; Defense industry; History; Humans; Military computing; Risk management; Tail;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Simulation Conference, 2003. Proceedings of the 2003 Winter
Print_ISBN :
0-7803-8131-9
Type :
conf
DOI :
10.1109/WSC.2003.1261514
Filename :
1261514
Link To Document :
بازگشت