Title :
Computational fluid mechanics and massively parallel processors
Author_Institution :
Dept. of Math., California Univ., Berkeley, CA, USA
Abstract :
The author reports on work devising massively parallel implementations of vortex methods for computing turbulent flow in highly complex geometries. The challenges involved in fitting evolving compilers, hardware, and I/O to nontraditional fluid mechanics techniques, N-body solvers, and interactive real-time visualization environments are discussed. The results describe algorithms to compute two and three-dimensional inside chambers and around bluff bodies. Some issues involved in developing intuition about parallel implementation of complex codes are examined.
Keywords :
N-body problems; parallel algorithms; parallel processing; physics computing; turbulence; vortices; I/O; N-body solvers; algorithms; bluff bodies; chambers; computational fluid dynamics; evolving compilers; hardware; highly complex geometries; interactive real-time visualization environments; massively parallel processors; nontraditional fluid mechanics; parallel implementation; turbulent flow; vortex methods; Cities and towns; Collaborative work; Computational fluid dynamics; Computational modeling; Concurrent computing; Lagrangian functions; Parallel programming; Poisson equations; Timing; Visualization;
Conference_Titel :
Supercomputing '93. Proceedings
Print_ISBN :
0-8186-4340-4
DOI :
10.1109/SUPERC.1993.1263427