DocumentCode
403219
Title
A dynamic load sharing algorithm for massively multiplayer online games
Author
Duong, Ta Nguyen Binh ; Zhou, Suiping
Author_Institution
Sch. of Comput. Eng., Nanyang Technol. Univ., Singapore
fYear
2003
fDate
28 Sept.-1 Oct. 2003
Firstpage
131
Lastpage
136
Abstract
To support hundreds of thousands of players in massively multiplayer online games, a distributed client-server architecture is widely used in which multiple servers are deployed and each server handles a partition of the virtual world. Because of the unpredictable movements and interactions of avatars, the concentration of avatars in some regions of the virtual world may cause some servers be overloaded. Existing load balancing schemes for distributed virtual environments and multiplayer games try to balance the workload among servers by transferring some workload of an overloaded server to other servers. While load balancing algorithms can minimize the average response time of the system, they may also result in frequent client migrations, which may damage the interactivity of an online game. In this paper, we propose a dynamic load sharing algorithm together with an efficient client migration scheme based on the concept of subscription regions. Simulation study has also been done to verify the effectiveness of our scheme.
Keywords
client-server systems; computer games; distributed client-server architecture; distributed virtual environments; dynamic load sharing algorithm; load balancing schemes; massively multiplayer online games; multiplayer games; multiple servers; overloaded server; Avatars; Bandwidth; Delay; Heuristic algorithms; Internet; Load management; Network servers; Peer to peer computing; Subscriptions; Web server;
fLanguage
English
Publisher
ieee
Conference_Titel
Networks, 2003. ICON2003. The 11th IEEE International Conference on
ISSN
1531-2216
Print_ISBN
0-7803-7788-5
Type
conf
DOI
10.1109/ICON.2003.1266179
Filename
1266179
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