• DocumentCode
    409913
  • Title

    Rendering spatial sound on headsets for five-channel audio

  • Author

    Shen, Yang-Chih ; You, Shingchern D.

  • Author_Institution
    Inst. of Comput. Sci. & Inf. Eng., Nat. Chiao Tung Univ., Hsinchu, Taiwan
  • Volume
    2
  • fYear
    2003
  • fDate
    15-18 Dec. 2003
  • Firstpage
    715
  • Abstract
    Rendering spatial sound using a headset for five-channel signals requires convolving the incoming signals with the head-related impulse responses representing the sound directions of the five channels. Although the idea is simple, the implementation requires a large amount of computation. In this paper, we propose a simple approach to reduce the computational burden to about one-fifth of that of direct implementation. Compared with the approach based on the CAPZ (common-acoustical-pole and zero) model, the proposed approach has a better error performance with almost the same computation.
  • Keywords
    audio signal processing; computational complexity; transient response; computational complexity; direct implementation; error performance; five-channel audio signal; head-related impulse response; headset; rendering spatial sound; Acoustical engineering; Bandwidth; Computer science; DVD; Ear; Equations; Frequency; Loudspeakers; Poles and zeros; Resonance;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Information, Communications and Signal Processing, 2003 and Fourth Pacific Rim Conference on Multimedia. Proceedings of the 2003 Joint Conference of the Fourth International Conference on
  • Print_ISBN
    0-7803-8185-8
  • Type

    conf

  • DOI
    10.1109/ICICS.2003.1292549
  • Filename
    1292549