DocumentCode
415015
Title
Architectural considerations in online game services over DSL networks
Author
Wright, Steven ; Tischer, Steve
Author_Institution
BellSouth, Atlanta, GA, USA
Volume
3
fYear
2004
fDate
20-24 June 2004
Firstpage
1380
Abstract
In this paper, we consider architectural aspects of online games in the context of digital subscriber line (DSL) networks. We review architectural considerations in the design of networked games, with a focus on communications aspects. We provide a brief review of recent enhancements to DSL architectures and then propose an architecture to provide online game services using an application service provider (ASP) model over a DSL access network infrastructure.
Keywords
computer games; computer networks; digital subscriber lines; information services; ASP model; DSL network architecture; access network infrastructure; application service provider; digital subscriber line; networked game; online game service; Bandwidth; Computer architecture; DSL; Delay; Games; Intelligent networks; Network servers; Peer to peer computing; Service oriented architecture; Virtual environment;
fLanguage
English
Publisher
ieee
Conference_Titel
Communications, 2004 IEEE International Conference on
Print_ISBN
0-7803-8533-0
Type
conf
DOI
10.1109/ICC.2004.1312738
Filename
1312738
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