Title :
Real-Time Screen-Space Scattering in Homogeneous Environments
Author :
Elek, O. ; Ritschel, Tobias ; Seidel, H.
Abstract :
The proposed screen-space algorithm approximates light scattering in homogeneous participating environments, such as water. Instead of simulating full global illumination, this method models scattering by a physically based point spread function. A discrete hierarchical convolution in a texture MIP map makes the algorithm efficient, and a custom anisotropic incremental filter prevents illumination leaking.
Keywords :
computer graphics; anisotropic incremental filter; discrete hierarchical convolution; homogeneous environment; homogeneous participating environment; light scattering; point spread function; real-time screen-space scattering; texture MIP map; Approximation methods; Light scattering; Lighting; Media; Real time systems; Rendering (computer graphics); Scattering parameters; computer graphics; light scattering; participating media; real-time rendering; screen-space methods;
Journal_Title :
Computer Graphics and Applications, IEEE
DOI :
10.1109/MCG.2013.17