DocumentCode
418550
Title
Low cost and latency embedded 3D graphics reciprocation
Author
Crisu, Dan ; Vassiliadis, Stamatis ; Cotofana, Sorin ; Liuha, Petri
Author_Institution
Comput. Eng. Lab., Delft Univ. of Technol., Netherlands
Volume
2
fYear
2004
fDate
23-26 May 2004
Abstract
The paper presents low cost and latency reciprocation for fixed-point datapath of embedded 3D graphics accelerators. The algorithm exploits the limitations of the human visual system that allows a reasonable amount of error to be introduced in the computation process without inducing noticeable image artifacts. In the example given in the paper, excerpted from the antialiasing datapath of an embedded QVGA graphics hardware accelerator, for a 14-bit operand, the reciprocal implementation requires an inexpensive operand prescaler, one 1k lookup table with 10-bit entries, and a 5-bit adder, for a maximum relative error of the result of only 1.5% over the entire range of the operand. Hardware synthesis in a typical 0.18 μm process technology has indicated that the hardware implementation requires only 1600 standard cells to achieve a latency of 2.5 ns.
Keywords
antialiasing; table lookup; three-dimensional displays; 0.18 micron; adder; antialiasing datapath; computation process; embedded 3D graphics accelerators; embedded QVGA graphics hardware accelerator; fixed point datapath; hardware synthesis; human visual system; image artifacts; latency reciprocation; lookup table; Computer graphics; Costs; Data engineering; Delay; Embedded computing; Hardware; Interpolation; Laboratories; Paper technology; Table lookup;
fLanguage
English
Publisher
ieee
Conference_Titel
Circuits and Systems, 2004. ISCAS '04. Proceedings of the 2004 International Symposium on
Print_ISBN
0-7803-8251-X
Type
conf
DOI
10.1109/ISCAS.2004.1329419
Filename
1329419
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