DocumentCode :
418916
Title :
Methods for reducing the computing time in indoor 3D ray shooting simulations
Author :
Ameur, M. ; Humbert, C. ; Sylvain, M.
Author_Institution :
ESYCOM, Univ. de Marne-la-Vallee, France
Volume :
2
fYear :
2004
fDate :
20-25 June 2004
Firstpage :
1664
Abstract :
The paper presents a ray shooting algorithm adapted to the indoor channel. The hierarchical data organization and the algorithms, defined to cope with the specificity of the environment and to make a trade-off between a complex representation and a fast computation, are described.
Keywords :
UHF radio propagation; indoor radio; multipath channels; ray tracing; 2.4 GHz; 3D ray shooting algorithm; 400 MHz; computing time reduction; indoor channel; multipath propagation; ray tracing algorithm; Computational modeling; Data structures; Delay effects; Diffraction; Nonhomogeneous media; Optical filters; Optical propagation; Propagation delay; Slabs; Testing;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Antennas and Propagation Society International Symposium, 2004. IEEE
Print_ISBN :
0-7803-8302-8
Type :
conf
DOI :
10.1109/APS.2004.1330514
Filename :
1330514
Link To Document :
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