• DocumentCode
    419002
  • Title

    Scripting the game of Lemmings with a genetic algorithm

  • Author

    Kendall, Graham ; Spoerer, Kristian

  • Author_Institution
    Sch. of Comput. Sci. & IT, Univ. of Nottingham, UK
  • Volume
    1
  • fYear
    2004
  • fDate
    19-23 June 2004
  • Firstpage
    117
  • Abstract
    The game of Lemmings has been offered as a new Drosophila for AI research. Yet the authors have no knowledge of any efforts to create a computer player for Lemmings. This paper presents a scaled down version of Lemmings and offers an evolutionary approach to solving maps. Scripts are evolved using a genetic algorithm. Results show that this approach is able to solve increasingly complex maps.
  • Keywords
    artificial intelligence; evolutionary computation; games of skill; AI research; Lemmings game; artificial intelligence; computer games; evolutionary computation; genetic algorithm; Artificial intelligence; Blades; Bridges; Computer science; Fires; Genetic algorithms; Solids; Testing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Evolutionary Computation, 2004. CEC2004. Congress on
  • Print_ISBN
    0-7803-8515-2
  • Type

    conf

  • DOI
    10.1109/CEC.2004.1330846
  • Filename
    1330846