DocumentCode
419125
Title
A platform for evolving characters in competitive games
Author
Fogel, David B. ; Hays, Timothy I. ; Johnson, Douglas R.
Author_Institution
Natural Selection, Inc., La Jolla, CA, USA
Volume
2
fYear
2004
fDate
19-23 June 2004
Firstpage
1420
Abstract
Entertainment software developers face significant challenges. In designing games with broad appeal. One of the challenges concerns creating lifelike nonplayer characters that can adapt their behavior in light of the current and prospective situation. This adaptation should be inherently novel, unrepeatable, yet within the bounds of realism. Evolutionary algorithms provide a suitable method for generating such behavior. This work provides background on the entertainment software industry and on a platform for evolving nonplayer characters with genetic and behavioral traits.
Keywords
computer games; entertainment; evolutionary computation; behavioral trait; competitive games; entertainment software developers; entertainment software industry; evolutionary algorithms; evolving nonplayer characters; genetic trait; lifelike nonplayer characters; Computer industry; Costs; Evolutionary computation; Genetics; Marketing and sales; Mouth; Production; Programming profession; TV; Testing;
fLanguage
English
Publisher
ieee
Conference_Titel
Evolutionary Computation, 2004. CEC2004. Congress on
Print_ISBN
0-7803-8515-2
Type
conf
DOI
10.1109/CEC.2004.1331063
Filename
1331063
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