DocumentCode :
419125
Title :
A platform for evolving characters in competitive games
Author :
Fogel, David B. ; Hays, Timothy I. ; Johnson, Douglas R.
Author_Institution :
Natural Selection, Inc., La Jolla, CA, USA
Volume :
2
fYear :
2004
fDate :
19-23 June 2004
Firstpage :
1420
Abstract :
Entertainment software developers face significant challenges. In designing games with broad appeal. One of the challenges concerns creating lifelike nonplayer characters that can adapt their behavior in light of the current and prospective situation. This adaptation should be inherently novel, unrepeatable, yet within the bounds of realism. Evolutionary algorithms provide a suitable method for generating such behavior. This work provides background on the entertainment software industry and on a platform for evolving nonplayer characters with genetic and behavioral traits.
Keywords :
computer games; entertainment; evolutionary computation; behavioral trait; competitive games; entertainment software developers; entertainment software industry; evolutionary algorithms; evolving nonplayer characters; genetic trait; lifelike nonplayer characters; Computer industry; Costs; Evolutionary computation; Genetics; Marketing and sales; Mouth; Production; Programming profession; TV; Testing;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Evolutionary Computation, 2004. CEC2004. Congress on
Print_ISBN :
0-7803-8515-2
Type :
conf
DOI :
10.1109/CEC.2004.1331063
Filename :
1331063
Link To Document :
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