• DocumentCode
    419125
  • Title

    A platform for evolving characters in competitive games

  • Author

    Fogel, David B. ; Hays, Timothy I. ; Johnson, Douglas R.

  • Author_Institution
    Natural Selection, Inc., La Jolla, CA, USA
  • Volume
    2
  • fYear
    2004
  • fDate
    19-23 June 2004
  • Firstpage
    1420
  • Abstract
    Entertainment software developers face significant challenges. In designing games with broad appeal. One of the challenges concerns creating lifelike nonplayer characters that can adapt their behavior in light of the current and prospective situation. This adaptation should be inherently novel, unrepeatable, yet within the bounds of realism. Evolutionary algorithms provide a suitable method for generating such behavior. This work provides background on the entertainment software industry and on a platform for evolving nonplayer characters with genetic and behavioral traits.
  • Keywords
    computer games; entertainment; evolutionary computation; behavioral trait; competitive games; entertainment software developers; entertainment software industry; evolutionary algorithms; evolving nonplayer characters; genetic trait; lifelike nonplayer characters; Computer industry; Costs; Evolutionary computation; Genetics; Marketing and sales; Mouth; Production; Programming profession; TV; Testing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Evolutionary Computation, 2004. CEC2004. Congress on
  • Print_ISBN
    0-7803-8515-2
  • Type

    conf

  • DOI
    10.1109/CEC.2004.1331063
  • Filename
    1331063