DocumentCode
419631
Title
Multi-camera real-time depth estimation with discontinuity handling on PC graphics hardware
Author
Woetzel, J. ; Koch, R.
Author_Institution
Inst. of Comput. Sci. & Appl. Math., Kiel Univ., Germany
Volume
1
fYear
2004
fDate
23-26 Aug. 2004
Firstpage
741
Abstract
This paper describes a system for dense depth estimation from multiple color images in real-time. Our algorithm runs almost entirely on standard graphics hardware, leaving the main CPU free for other tasks such as image capture and higher level recognition. We follow a plane-sweep approach extended by truncated SSD scores, spatially shiftable windows and best camera selection to handle discontinuities. We do not need specialized hardware and exploit the computational power of freely programmable PC GPU hardware. Dense depth maps are computed with up to 20 fps.
Keywords
cameras; computer graphics; image colour analysis; CPU; dense depth estimation; dense depth maps; discontinuity handling; image capturing; image recognition; multicamera real time estimation; multiple color images; plane sweep method; programmable PC GPU hardware; spatially shiftable windows; standard graphics hardware; sum of squared difference scores; Graphics; Hardware; Pattern recognition;
fLanguage
English
Publisher
ieee
Conference_Titel
Pattern Recognition, 2004. ICPR 2004. Proceedings of the 17th International Conference on
ISSN
1051-4651
Print_ISBN
0-7695-2128-2
Type
conf
DOI
10.1109/ICPR.2004.1334296
Filename
1334296
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