• DocumentCode
    419631
  • Title

    Multi-camera real-time depth estimation with discontinuity handling on PC graphics hardware

  • Author

    Woetzel, J. ; Koch, R.

  • Author_Institution
    Inst. of Comput. Sci. & Appl. Math., Kiel Univ., Germany
  • Volume
    1
  • fYear
    2004
  • fDate
    23-26 Aug. 2004
  • Firstpage
    741
  • Abstract
    This paper describes a system for dense depth estimation from multiple color images in real-time. Our algorithm runs almost entirely on standard graphics hardware, leaving the main CPU free for other tasks such as image capture and higher level recognition. We follow a plane-sweep approach extended by truncated SSD scores, spatially shiftable windows and best camera selection to handle discontinuities. We do not need specialized hardware and exploit the computational power of freely programmable PC GPU hardware. Dense depth maps are computed with up to 20 fps.
  • Keywords
    cameras; computer graphics; image colour analysis; CPU; dense depth estimation; dense depth maps; discontinuity handling; image capturing; image recognition; multicamera real time estimation; multiple color images; plane sweep method; programmable PC GPU hardware; spatially shiftable windows; standard graphics hardware; sum of squared difference scores; Graphics; Hardware; Pattern recognition;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Pattern Recognition, 2004. ICPR 2004. Proceedings of the 17th International Conference on
  • ISSN
    1051-4651
  • Print_ISBN
    0-7695-2128-2
  • Type

    conf

  • DOI
    10.1109/ICPR.2004.1334296
  • Filename
    1334296