DocumentCode
419896
Title
3D performance capture for facial animation
Author
Vicar, D.M. ; Ford, Stuart ; Borland, Ewan ; Rixon, Robert ; Patterson, John ; Cockshott, Paul
Author_Institution
Dept. of Comput. Sci., Glasgow Univ., UK
fYear
2004
fDate
6-9 Sept. 2004
Firstpage
42
Lastpage
49
Abstract
This work describes how a photogrammetry based 3D capture system can be used as an input device for animation. The 3D Dynamic Capture System is used to capture the motion of a human face, which is extracted from a sequence of 3D models captured at TV frame rate. Initially the positions of a set of landmarks on the face are extracted. These landmarks are then used to provide motion data in two different ways. First, a high level description of the movements is extracted, and these can be used as input to a procedural animation package (i.e. CreaToon). Second the landmarks can be used as registration points for a conformation process where the model to be animated is modified to match the captured model. This approach gives a new sequence of models, which have the structure of the drawn model but the movement of the captured sequence.
Keywords
computer animation; computer graphic equipment; face recognition; feature extraction; image motion analysis; image registration; image sequences; photogrammetry; 3D Dynamic Capture System; 3D facial animation performance capture; 3D model sequences; TV frame rate; high level movement description extraction; human face motion capturing; input device; landmark extraction; photogrammetry based 3D capture system; procedural animation package; registration points; Cameras; Data mining; Face; Facial animation; Financial advantage program; Frequency; Head; Humans; MPEG 4 Standard; Motion analysis;
fLanguage
English
Publisher
ieee
Conference_Titel
3D Data Processing, Visualization and Transmission, 2004. 3DPVT 2004. Proceedings. 2nd International Symposium on
Print_ISBN
0-7695-2223-8
Type
conf
DOI
10.1109/TDPVT.2004.1335140
Filename
1335140
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