• DocumentCode
    419915
  • Title

    3D reconstruction of natural scenes with view-adaptive multi-texturing

  • Author

    Mueller, K. ; Smolic, A. ; Merkle, P. ; Kaspar, B. ; Eisert, P. ; Wiegand, T.

  • Author_Institution
    Image Processing Dept., Heinrich-Hertz-Inst., Berlin, Germany
  • fYear
    2004
  • fDate
    6-9 Sept. 2004
  • Firstpage
    116
  • Lastpage
    123
  • Abstract
    We present a 3D reconstruction and modeling system that operates on a number of input photographs that show a natural scene. Approaches from computer graphics and image processing are combined and performance is shown via experiments. Furthermore, reconstruction quality is analyzed w.r.t. the number and distribution of textures, used for reconstruction. The reconstruction pipeline starts with image acquisition, which consists of a number of photographs of the scene that are sequentially taken at different positions. Since the photographs are not acquired concurrently, they are influenced by different illumination conditions that we mandate to be preserved in the final 3D representation. In the second step, object segmentation is applied and camera calibration provided. This allows the application of shape-from-silhouette approaches, namely a hierarchical voxel approach, where different resolution layers are organized within an octree structure. For applying texture mapping, the voxel model is transformed into a wireframe, which provides smoothing of the object´s surface and also reduces the number of surface primitives. Finally, a subset of original images is mapped onto the 3D geometry to provide texture information. Here, view-adaptive multi-texturing is used to preserve natural illumination. Intermediate views are interpolated automatically using adaptive real-time weight calculations for original textures.
  • Keywords
    cameras; image reconstruction; image segmentation; image texture; lighting; natural scenes; octrees; photography; solid modelling; 3D geometry; 3D reconstruction; adaptive real-time weight calculation; camera calibration; computer graphics; image acquisition; image mapping; image processing; natural scenes; object segmentation; octree structure; texture mapping; view-adaptive multi-texturing; voxel model; Cameras; Computer graphics; Image processing; Image reconstruction; Image texture analysis; Layout; Lighting; Object segmentation; Pipelines; Surface texture;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    3D Data Processing, Visualization and Transmission, 2004. 3DPVT 2004. Proceedings. 2nd International Symposium on
  • Print_ISBN
    0-7695-2223-8
  • Type

    conf

  • DOI
    10.1109/TDPVT.2004.1335184
  • Filename
    1335184