• DocumentCode
    419929
  • Title

    Construction of animal models and motion synthesis in 3D virtual environments using image sequences

  • Author

    Panagiotakis, Costas ; Tziritas, Georgios

  • Author_Institution
    Dept. of Comput. Sci., Crete Univ., Heraklion, Greece
  • fYear
    2004
  • fDate
    6-9 Sept. 2004
  • Firstpage
    250
  • Lastpage
    257
  • Abstract
    We describe a system that can build 3D animal models and synthesize animations in 3D virtual environments. The model is constructed by 2D images captured by specific views. The animation is synthesised by using physical motion models of the animal and tracking data from image sequences. Finally, the user selects some points of the 3D world and a smooth and safe motion path, which passes by these points, is created. The main assumption of the 3D modelling is that the animal could be divided into parts whose normal sections are ellipses. Joints and angles between skeleton points are used in order to decrease models complexity. Using the above methodology, a snake, a lizard and a goat are reconstructed.
  • Keywords
    computer animation; image motion analysis; image reconstruction; image sequences; solid modelling; virtual reality; 2D image construction; 3D modeling; 3D virtual environment; animal model construction; computer animation; image motion synthesis; image reconstruction; image sequences; Animals; Animation; Image analysis; Image motion analysis; Image sequence analysis; Image sequences; Motion analysis; Muscles; Signal processing algorithms; Virtual environment;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    3D Data Processing, Visualization and Transmission, 2004. 3DPVT 2004. Proceedings. 2nd International Symposium on
  • Print_ISBN
    0-7695-2223-8
  • Type

    conf

  • DOI
    10.1109/TDPVT.2004.1335202
  • Filename
    1335202