DocumentCode :
419962
Title :
Viewpoint consistent texture synthesis
Author :
Neubeck, Alexander ; Zalesny, Alexey ; Van Gool, Luc
Author_Institution :
Comput. Vision Lab, Swiss Fed. Inst. of Technol., Zurich, Switzerland
fYear :
2004
fDate :
6-9 Sept. 2004
Firstpage :
388
Lastpage :
395
Abstract :
The purpose of this work is to synthesize textures of rough, real world surfaces under freely chosen viewing and illumination directions. Moreover, such textures are produced for continuously changing directions in such a way that the different textures are mutually consistent, i.e. emulate the same piece of surface. This is necessary for 3D animation. It is assumed that the mesostructure (small-scale) geometry of a surface is not known, and that the only input consists of a set of images, taken under different viewing and illumination directions. These are automatically aligned to build an appropriate bidirectional texture function (BTF). Directly extending 2D synthesis methods for pixels to complete BTF columns has drawbacks which are exposed, and a superior sequential but highly parallelizable algorithm is proposed. Examples demonstrate the quality of the results.
Keywords :
computer animation; computer vision; image texture; realistic images; solid modelling; 2D synthesis method; 3D animation; bidirectional texture function; mesostructure geometry; parallelizable algorithm; real world surface; viewpoint consistent texture synthesis; Animation; Computer vision; Geometry; Image databases; Light sources; Lighting; Rough surfaces; Shadow mapping; Surface roughness; Surface texture;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
3D Data Processing, Visualization and Transmission, 2004. 3DPVT 2004. Proceedings. 2nd International Symposium on
Print_ISBN :
0-7695-2223-8
Type :
conf
DOI :
10.1109/TDPVT.2004.1335265
Filename :
1335265
Link To Document :
بازگشت