• DocumentCode
    420035
  • Title

    Real-time, accurate depth of field using anisotropic diffusion and programmable graphics cards

  • Author

    Bertalmío, Marcelo ; Fort, Pere ; Sánchez-Crespo, Daniel

  • Author_Institution
    Dept. de Tecnologia, Univ. Pompeu Fabra, Barcelona, Spain
  • fYear
    2004
  • fDate
    6-9 Sept. 2004
  • Firstpage
    767
  • Lastpage
    773
  • Abstract
    Computer graphics cameras lack the finite depth of field (DOF) present in real world ones. This results in all objects being rendered sharp regardless of their depth, reducing the realism of the scene. On top of that, real-world DOF provides a depth cue, that helps the human visual system decode the elements of a scene. Several methods have been proposed to render images with finite DOF, but these have always implied an important trade-off between speed and accuracy. We introduce a novel anisotropic diffusion partial differential equation (PDE) that is applied to the 2D image of the scene rendered with a pin-hole camera. In this PDE, the amount of blurring on the 2D image depends on the depth information of the 3D scene, present in the Z-buffer. This equation is well posed, has existence and uniqueness results, and it is a good approximation of the optical phenomenon, without the visual artifacts and depth inconsistencies present in other approaches. Because both inputs to our algorithm are present at the graphics card at every moment, we can run the processing entirely in the GPU. This fact, coupled with the particular numerical scheme chosen for our PDE, allows for real-time rendering using a programmable graphics card.
  • Keywords
    cameras; computer graphic equipment; image sensors; natural scenes; partial differential equations; real-time systems; rendering (computer graphics); Z-buffer; anisotropic diffusion; computer graphics cameras; depth of field; human visual system; natural scene; object rendering; partial differential equation; pin-hole camera; programmable graphics card; real-time rendering; Anisotropic magnetoresistance; Cameras; Computer graphics; Focusing; Humans; Layout; Partial differential equations; Rendering (computer graphics); Visual system; Visualization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    3D Data Processing, Visualization and Transmission, 2004. 3DPVT 2004. Proceedings. 2nd International Symposium on
  • Print_ISBN
    0-7695-2223-8
  • Type

    conf

  • DOI
    10.1109/TDPVT.2004.1335393
  • Filename
    1335393