DocumentCode
420039
Title
Reliability and judging fatigue reduction in 3D perceptual quality estimation
Author
Cheng, Irene ; Basu, Anup
Author_Institution
Dept. of Comput. Sci., Alberta Univ., Edmonton, Alta., Canada
fYear
2004
fDate
6-9 Sept. 2004
Firstpage
797
Lastpage
804
Abstract
Many factors, such as the number of vertices and the resolution of texture, can affect the display quality of 3D objects. When the resources of a graphics system are not sufficient to render the ideal image, degradation is inevitable. It is therefore important to study how individual factors will affect the overall quality, and how the degradation can be controlled given limited resources. In this paper, the essential factors determining the display quality are reviewed. We provide more details on our earlier presentation [Y. Pan et al., (2003)] on integrating two important ones, resolution of texture and resolution of mesh, to model a perceptual metric. We then present a preliminary study of the reliability of the perceptual experiments. Experiments demonstrate that the reliability of our user evaluations to be quite high. Finally, we also propose an approach for reducing user fatigue while performing perceptual quality evaluations.
Keywords
image resolution; image texture; reliability; visual perception; 3D object reliability; 3D perceptual quality estimation; display quality; image fatigue reduction; image representation; image resolution; Degradation; Fatigue; Humans; Image coding; Life estimation; Lighting; Performance evaluation; Pixel; Spatial resolution; Visual system;
fLanguage
English
Publisher
ieee
Conference_Titel
3D Data Processing, Visualization and Transmission, 2004. 3DPVT 2004. Proceedings. 2nd International Symposium on
Print_ISBN
0-7695-2223-8
Type
conf
DOI
10.1109/TDPVT.2004.1335397
Filename
1335397
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