• DocumentCode
    423543
  • Title

    Co-evolutionary particle swarm optimization applied to the 7×7 Seega game

  • Author

    Abdelbar, Ashraf M. ; Ragab, Sherif ; Mitri, S.

  • Author_Institution
    Dept. of Comput. Sci., American Univ., Cairo, Egypt
  • Volume
    1
  • fYear
    2004
  • fDate
    25-29 July 2004
  • Lastpage
    248
  • Abstract
    Seega is an ancient Egyptian two-stage board game that, in certain aspects, is more difficult than chess. The two-player game is most commonly played on a 7 × 7 board, but is also sometimes played on a 5 × 5 or 9 × 9 board. In the first and more difficult stage of the game, players take turns placing one disk each on the board until the board contains only one empty cell. In the second stage players take turns moving disks of their color; a disk that becomes surrounded by disks of the opposite color is captured and removed from the board. Building on previous work, on the 5 × 5 version of Seega [A.M. Abdelbar et al., 2003], we focus, in this paper, on the 7 × 7 board. Our approach employs co-evolutionary particle swarm optimization for the generation of feature evaluation scores. Two separate swarms are used to evolve White players and Black players, respectively; each particle represents feature weights for use in the position evaluation. Experimental results are presented and the performance of the full game engine are discussed.
  • Keywords
    computer games; optimisation; Seega game; ancient Egyptian two-stage board game; coevolutionary particle swarm optimization; feature evaluation scores; position evaluation; Artificial intelligence; Computer science; Engines; Feature extraction; Heart; Minimax techniques; Particle swarm optimization; Vectors;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Neural Networks, 2004. Proceedings. 2004 IEEE International Joint Conference on
  • ISSN
    1098-7576
  • Print_ISBN
    0-7803-8359-1
  • Type

    conf

  • DOI
    10.1109/IJCNN.2004.1379907
  • Filename
    1379907