DocumentCode
426958
Title
On automatic actions retrieval of martial arts
Author
Shih, Timothy K. ; Wang, Ching-Sheng ; Chiu, Yuan-Kai ; Hsin, Yi-Tsou ; Huang, Chun-Hong
Author_Institution
Dept. of Comput. Sci. & Inf. Eng., Tamkang Univ., Tamsui, Taiwan
Volume
1
fYear
2004
fDate
27-30 June 2004
Firstpage
281
Abstract
Martial art actions can be represented via VRML animations or extracted by video tracking. We propose an action retrieval method, which allows users to retrieve similar martial art actions. The mechanism is based on a similarity function that compares animation tracks. A representation of the human skeleton includes head, knee, elbow, wrist, etc and further aggregates important features in martial art actions. Different weights are dynamically calculated according to motion sensitivity of feature points. As a result, the system can automatically retrieve similar martial art actions. The results are tested by a professional kung fu master with good satisfaction.
Keywords
computational geometry; computer animation; information retrieval; virtual reality languages; VRML animations; animation track comparison; automatic martial art actions retrieval; feature point motion sensitivity; human skeleton representation; kung fu; similarity function; video tracking; virtual reality; Animation; Art; Elbow; Equations; Humans; Knee; Magnetic heads; Skeleton; Subspace constraints; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Multimedia and Expo, 2004. ICME '04. 2004 IEEE International Conference on
Print_ISBN
0-7803-8603-5
Type
conf
DOI
10.1109/ICME.2004.1394180
Filename
1394180
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