• DocumentCode
    426958
  • Title

    On automatic actions retrieval of martial arts

  • Author

    Shih, Timothy K. ; Wang, Ching-Sheng ; Chiu, Yuan-Kai ; Hsin, Yi-Tsou ; Huang, Chun-Hong

  • Author_Institution
    Dept. of Comput. Sci. & Inf. Eng., Tamkang Univ., Tamsui, Taiwan
  • Volume
    1
  • fYear
    2004
  • fDate
    27-30 June 2004
  • Firstpage
    281
  • Abstract
    Martial art actions can be represented via VRML animations or extracted by video tracking. We propose an action retrieval method, which allows users to retrieve similar martial art actions. The mechanism is based on a similarity function that compares animation tracks. A representation of the human skeleton includes head, knee, elbow, wrist, etc and further aggregates important features in martial art actions. Different weights are dynamically calculated according to motion sensitivity of feature points. As a result, the system can automatically retrieve similar martial art actions. The results are tested by a professional kung fu master with good satisfaction.
  • Keywords
    computational geometry; computer animation; information retrieval; virtual reality languages; VRML animations; animation track comparison; automatic martial art actions retrieval; feature point motion sensitivity; human skeleton representation; kung fu; similarity function; video tracking; virtual reality; Animation; Art; Elbow; Equations; Humans; Knee; Magnetic heads; Skeleton; Subspace constraints; Virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Multimedia and Expo, 2004. ICME '04. 2004 IEEE International Conference on
  • Print_ISBN
    0-7803-8603-5
  • Type

    conf

  • DOI
    10.1109/ICME.2004.1394180
  • Filename
    1394180