DocumentCode
428466
Title
HDR displays: a validation against reality
Author
Ledda, Patrick ; Chalmers, Alan ; Seetzen, Helge
Author_Institution
Dept. of Comput. Sci., Bristol Univ., UK
Volume
3
fYear
2004
fDate
10-13 Oct. 2004
Firstpage
2777
Abstract
In the real world the contrast between bright areas, directly illuminated by the sun, and dark shadows can be of 6 or 7 orders of magnitude. Although such huge contrast ratio is common in the natural world when these luminance levels are to be displayed on a typical monitor, the range is far too large. Bright areas appear overly saturated and shadows are displayed as black. Until recently, the only approach to solve this problem was to compress the luminance component of a high dynamic range (HDR) scene. Such techniques are known as tone mapping. However, even tone mapping operators are not always capable of producing sufficient contrast reduction. In this paper we present the results of a psychophysical investigation to validate a novel HDR display which is capable of contrast ratios similar to what is present in the physical world. Images displayed on this device are an accurate representation of a window on a scene and may not be equivalent as standing in the real scene due to a lack of peripheral information. We describe three perceptual studies with the goal of validating the device against real scenes in terms of peripheral vision.
Keywords
brightness; computer displays; computer vision; visual perception; contrast reduction; high dynamic range display; luminance component; peripheral vision; psychophysical investigation; tone mapping; visual perception; Computer displays; Computer science; Dynamic range; Image generation; Layout; Monitoring; Packaging; Psychology; Rendering (computer graphics); Sun;
fLanguage
English
Publisher
ieee
Conference_Titel
Systems, Man and Cybernetics, 2004 IEEE International Conference on
ISSN
1062-922X
Print_ISBN
0-7803-8566-7
Type
conf
DOI
10.1109/ICSMC.2004.1400753
Filename
1400753
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