• DocumentCode
    42931
  • Title

    Personalization of Serious Video Games for Self Care in Aging

  • Author

    Bruno, Mario Andres ; Aldunate, Roberto G. ; Melendez, Jaime

  • Author_Institution
    Univ. de Playa Ancha, Valparaiso, Chile
  • Volume
    12
  • Issue
    3
  • fYear
    2014
  • fDate
    May-14
  • Firstpage
    484
  • Lastpage
    490
  • Abstract
    Designing and evaluating serious video games to improve cognitive performance plays a key role in promoting acceptance and usability of the elderly, while it aims to attenuate the cognitive deterioration during aging on the long run. To this end, this article presents a videogame prototype that is based on personalization to support self-care in aging. The videogame incorporates strategies to encourage the elderly with a more meaningful and well-defined purpose that has been evaluated by the elderly. The results indicates that, in spite of needing further levels adjustment and stronger rewarding, the videogame prototype is likely to facilitate and support elderly behavior for social participation. Conclusions also identify and raise challenging issues for cognitive stimulation.
  • Keywords
    assisted living; cognition; geriatrics; serious games (computing); social sciences computing; aging; cognitive performance improvement; cognitive stimulation; elderly behavior; elderly people; level adjustment; self care; serious video game design; serious video game personalization; social participation; video game prototype; Aging; Boolean functions; Data structures; Games; Prototypes; Senior citizens; Silicon; aging; cognitive performance; self care; serious video games;
  • fLanguage
    English
  • Journal_Title
    Latin America Transactions, IEEE (Revista IEEE America Latina)
  • Publisher
    ieee
  • ISSN
    1548-0992
  • Type

    jour

  • DOI
    10.1109/TLA.2014.6827877
  • Filename
    6827877