DocumentCode
42931
Title
Personalization of Serious Video Games for Self Care in Aging
Author
Bruno, Mario Andres ; Aldunate, Roberto G. ; Melendez, Jaime
Author_Institution
Univ. de Playa Ancha, Valparaiso, Chile
Volume
12
Issue
3
fYear
2014
fDate
May-14
Firstpage
484
Lastpage
490
Abstract
Designing and evaluating serious video games to improve cognitive performance plays a key role in promoting acceptance and usability of the elderly, while it aims to attenuate the cognitive deterioration during aging on the long run. To this end, this article presents a videogame prototype that is based on personalization to support self-care in aging. The videogame incorporates strategies to encourage the elderly with a more meaningful and well-defined purpose that has been evaluated by the elderly. The results indicates that, in spite of needing further levels adjustment and stronger rewarding, the videogame prototype is likely to facilitate and support elderly behavior for social participation. Conclusions also identify and raise challenging issues for cognitive stimulation.
Keywords
assisted living; cognition; geriatrics; serious games (computing); social sciences computing; aging; cognitive performance improvement; cognitive stimulation; elderly behavior; elderly people; level adjustment; self care; serious video game design; serious video game personalization; social participation; video game prototype; Aging; Boolean functions; Data structures; Games; Prototypes; Senior citizens; Silicon; aging; cognitive performance; self care; serious video games;
fLanguage
English
Journal_Title
Latin America Transactions, IEEE (Revista IEEE America Latina)
Publisher
ieee
ISSN
1548-0992
Type
jour
DOI
10.1109/TLA.2014.6827877
Filename
6827877
Link To Document