• DocumentCode
    431025
  • Title

    Agent learning in simulated soccer by fuzzy Q-learning

  • Author

    Takahashi, Kenuichi ; Ueda, Hiroaki ; Miyahara, Tetsuhiro

  • Author_Institution
    Fac. of Inf. Sci., Hiroshima City Univ., Japan
  • Volume
    B
  • fYear
    2004
  • fDate
    21-24 Nov. 2004
  • Firstpage
    338
  • Abstract
    Multiagent systems have emerged as an active subfield of artificial intelligence in the past few years. Soccer simulation provides a rich and challenging multiagent real-time domain. This paper employs fuzzy Q-learning to learn offending behaviors in the neighborhood of the goal in simulated soccer. Attacking players can choose one action out of actions such as shoot, pass, and dribble according to distances and angles to the goal and one of opponent defending players. The learning results are compared with those by Q-learning. Through computer simulations, we show that fuzzy Q-learning is effective in learning good offensive behaviors in simulated soccer.
  • Keywords
    fuzzy control; fuzzy reasoning; learning (artificial intelligence); multi-agent systems; sport; agent learning; artificial intelligence; fuzzy Q-learning; multiagent systems; reinforcement learning; soccer simulation; Artificial intelligence; Computational modeling; Computer simulation; Learning; Multiagent systems;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    TENCON 2004. 2004 IEEE Region 10 Conference
  • Print_ISBN
    0-7803-8560-8
  • Type

    conf

  • DOI
    10.1109/TENCON.2004.1414600
  • Filename
    1414600