DocumentCode
431025
Title
Agent learning in simulated soccer by fuzzy Q-learning
Author
Takahashi, Kenuichi ; Ueda, Hiroaki ; Miyahara, Tetsuhiro
Author_Institution
Fac. of Inf. Sci., Hiroshima City Univ., Japan
Volume
B
fYear
2004
fDate
21-24 Nov. 2004
Firstpage
338
Abstract
Multiagent systems have emerged as an active subfield of artificial intelligence in the past few years. Soccer simulation provides a rich and challenging multiagent real-time domain. This paper employs fuzzy Q-learning to learn offending behaviors in the neighborhood of the goal in simulated soccer. Attacking players can choose one action out of actions such as shoot, pass, and dribble according to distances and angles to the goal and one of opponent defending players. The learning results are compared with those by Q-learning. Through computer simulations, we show that fuzzy Q-learning is effective in learning good offensive behaviors in simulated soccer.
Keywords
fuzzy control; fuzzy reasoning; learning (artificial intelligence); multi-agent systems; sport; agent learning; artificial intelligence; fuzzy Q-learning; multiagent systems; reinforcement learning; soccer simulation; Artificial intelligence; Computational modeling; Computer simulation; Learning; Multiagent systems;
fLanguage
English
Publisher
ieee
Conference_Titel
TENCON 2004. 2004 IEEE Region 10 Conference
Print_ISBN
0-7803-8560-8
Type
conf
DOI
10.1109/TENCON.2004.1414600
Filename
1414600
Link To Document