DocumentCode
431600
Title
Kinematics based motion compression for human figure animation
Author
Li, Shiyu ; Okuda, Masahiro ; Takahash, Shin-Ichi
Author_Institution
Fac. of Environ. Eng., Univ. of Kitakyushu, Japan
Volume
2
fYear
2005
fDate
18-23 March 2005
Abstract
The paper presents a technique for compression of motion data using an inverse kinematics algorithm. In a motion chain, the movement of each joint is represented by a series of vector signals in 3D space. In general, specific types of joints, such as end effectors, often require higher precision than other general types of joints in, for example, CG animation and robot manipulation. When compressing these motion data, the distortion of a parent joint due to quantization in turn affects its child joint and is accumulated to the end effector. To address this problem and control the movement of the whole body, we propose a prediction method based on inverse kinematics. Our method achieves efficient compression with a high compression rate and high quality of the motion data. By comparing with a conventional prediction, we demonstrate the advantage of ours with some examples.
Keywords
computer animation; data compression; end effectors; image motion analysis; kinematics; quantisation (signal); vectors; distortion; human figure animation; inverse kinematics algorithm; motion chain; motion compression; motion data compression; prediction method; quantization; robot manipulation; vector signals; Animation; Character generation; Databases; Decoding; Discrete wavelet transforms; End effectors; Humans; Kinematics; Motion analysis; Quantization;
fLanguage
English
Publisher
ieee
Conference_Titel
Acoustics, Speech, and Signal Processing, 2005. Proceedings. (ICASSP '05). IEEE International Conference on
ISSN
1520-6149
Print_ISBN
0-7803-8874-7
Type
conf
DOI
10.1109/ICASSP.2005.1415595
Filename
1415595
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