DocumentCode :
431603
Title :
Progressive streaming of textured 3D models over bandwidth-limited channels
Author :
Tian, Dihong ; AlRegib, Ghassan
Author_Institution :
Center for Signal & Image Process., Georgia Inst. of Technol., Atlanta, GA, USA
Volume :
2
fYear :
2005
fDate :
18-23 March 2005
Abstract :
The bitstream of a progressively encoded textured model consists of multiple refinement layers. Decoding each layer produces a model with a simplified mesh and a resolution-reduced texture. We have proposed a quality measure that captures the visual fidelity of the multi-resolution textured models (Tian, D.H. and AlRegib, G., Proc. ACM Multimedia 2004, p.684-91, 2004). Based on that quality measure, we consider the problem of streaming progressively encoded textured models over a bandwidth-limited channel. We develop a bit-allocation algorithm that optimally packetizes the source bits in every transmitted data unit, such that the perceptual quality of the model displayed on the client´s screen is maximized. Experimental results confirm the effectiveness of the proposed bit-allocation algorithm.
Keywords :
decoding; image coding; image resolution; image texture; optimisation; solid modelling; visual communication; bandwidth-limited channels; bit-allocation algorithm; decoding; multi-resolution textured models; perceptual quality maximization; progressive streaming; progressively encoded textured model; quality measure; resolution-reduced texture; simplified mesh; textured 3D model; textured 3D models; visual fidelity; Decoding; Geometry; Heuristic algorithms; Image coding; Image processing; Mesh generation; Multiresolution analysis; Signal processing; Signal resolution; Streaming media;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Acoustics, Speech, and Signal Processing, 2005. Proceedings. (ICASSP '05). IEEE International Conference on
ISSN :
1520-6149
Print_ISBN :
0-7803-8874-7
Type :
conf
DOI :
10.1109/ICASSP.2005.1415598
Filename :
1415598
Link To Document :
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