• DocumentCode
    433369
  • Title

    Simple, Fast, and Robust Ray Casting of Irregular Grids

  • Author

    Bunyk, Paul ; Kaufman, Arie ; Silva, Cláudio T.

  • Author_Institution
    State University of New York at Stony Brook
  • fYear
    1997
  • fDate
    9-13 June 1997
  • Firstpage
    30
  • Lastpage
    30
  • Abstract
    In this paper we describe a simple and efficient ray casting engine that is suitable for the rapid exploration of irregular grids composed of tetrahedra cells, or other cell complexes where cells have been broken up into faces. In our method, in a preprocessing phase, all the cells are broken into their corresponding faces. Visibility determination is performed after all the faces have been transformed into screen space; here we compute for each pixel an ordered list of the stabbing boundary faces. The final phase is the actual ray casting, which is performed independently for each pixel, and is basically a walk in the cell complex inside each component of the stabbing ordered list. For color calculations, a simple analytical lighting model is applied to each intersection of ray and cell. Our algorithm is simple, and our implementation fast and robust.
  • Keywords
    Casting; Computer science; Engines; Integral equations; Laboratories; Physics computing; Pixel; Rendering (computer graphics); Robustness; Visualization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Scientific Visualization Conference, 1997
  • Conference_Location
    Dagstuhl, Germany
  • Print_ISBN
    0-7695-0503-1
  • Type

    conf

  • Filename
    1423099