DocumentCode
433847
Title
Optimisation strategies for military conflict simulation
Author
Wickramanayake, V. ; Bourmistrova, Anna ; Bil, Cees
Author_Institution
Sch. of Aerosp., Mech. & Manuf. Eng., R. Melbourne Inst. of Technol., Vic., Australia
Volume
2
fYear
2004
fDate
20-23 July 2004
Firstpage
731
Abstract
Software tools that simulate a battlefield environment enable a commander to evaluate different strategies and could assist in the selection of the best possible action to take. This paper discusses the different methodologies available for battlefield visualisation and simulation. Classical game theory provides a mathematical description to represent a conflict environment. Although they are highly useful, complications arise when finding solutions in a three dimensional (3D) environment. Using games theory and evolutionary programming, simulated armed units can be defined to behave in a 3D environment similar to their real counterparts. Discussions on new search algorithms that can be used are also provided in this report.
Keywords
digital simulation; evolutionary computation; game theory; military computing; optimisation; search problems; software tools; battlefield environment; evolutionary programming; game theory; military conflict simulation; optimisation strategy; search algorithm; software tools; Aerospace engineering; Aerospace simulation; Computational modeling; Game theory; Military aircraft; Military computing; Software performance; Surface topography; Virtual manufacturing; Visualization;
fLanguage
English
Publisher
ieee
Conference_Titel
Control Conference, 2004. 5th Asian
Conference_Location
Melbourne, Victoria, Australia
Print_ISBN
0-7803-8873-9
Type
conf
Filename
1426742
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