• DocumentCode
    433847
  • Title

    Optimisation strategies for military conflict simulation

  • Author

    Wickramanayake, V. ; Bourmistrova, Anna ; Bil, Cees

  • Author_Institution
    Sch. of Aerosp., Mech. & Manuf. Eng., R. Melbourne Inst. of Technol., Vic., Australia
  • Volume
    2
  • fYear
    2004
  • fDate
    20-23 July 2004
  • Firstpage
    731
  • Abstract
    Software tools that simulate a battlefield environment enable a commander to evaluate different strategies and could assist in the selection of the best possible action to take. This paper discusses the different methodologies available for battlefield visualisation and simulation. Classical game theory provides a mathematical description to represent a conflict environment. Although they are highly useful, complications arise when finding solutions in a three dimensional (3D) environment. Using games theory and evolutionary programming, simulated armed units can be defined to behave in a 3D environment similar to their real counterparts. Discussions on new search algorithms that can be used are also provided in this report.
  • Keywords
    digital simulation; evolutionary computation; game theory; military computing; optimisation; search problems; software tools; battlefield environment; evolutionary programming; game theory; military conflict simulation; optimisation strategy; search algorithm; software tools; Aerospace engineering; Aerospace simulation; Computational modeling; Game theory; Military aircraft; Military computing; Software performance; Surface topography; Virtual manufacturing; Visualization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Control Conference, 2004. 5th Asian
  • Conference_Location
    Melbourne, Victoria, Australia
  • Print_ISBN
    0-7803-8873-9
  • Type

    conf

  • Filename
    1426742