• DocumentCode
    436540
  • Title

    Geometry and texture based simplification of 3D meshes

  • Author

    Shao, Yajuan ; Liu, Bo ; Zhang, Hongbin

  • Author_Institution
    Comput. Inst., Beijing Univ. of Technol., China
  • Volume
    2
  • fYear
    2004
  • fDate
    31 Aug.-4 Sept. 2004
  • Firstpage
    1310
  • Abstract
    There are a variety of application areas in which 3D triangular mesh simplification is necessary. These meshes often have material properties such as colors, textures, and surface normals. In this paper we propose a new simplification method, which reduces the number of triangles in a model by performing a sequence of half-edge collapses. It differs from many previous simplification methods in that it uses both geometry and texture based error metrics to estimate the edge costs. As expected, our approach can produce models of high visual and geometric fidelity.
  • Keywords
    computational geometry; data visualisation; mesh generation; 3D triangular mesh simplification; error metrics; geometry based simplification; texture based simplification; Application software; Computer errors; Computer graphics; Costs; Geometry; Iterative algorithms; Material properties; Solid modeling; Surface texture; Testing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Signal Processing, 2004. Proceedings. ICSP '04. 2004 7th International Conference on
  • Print_ISBN
    0-7803-8406-7
  • Type

    conf

  • DOI
    10.1109/ICOSP.2004.1441567
  • Filename
    1441567