DocumentCode
436540
Title
Geometry and texture based simplification of 3D meshes
Author
Shao, Yajuan ; Liu, Bo ; Zhang, Hongbin
Author_Institution
Comput. Inst., Beijing Univ. of Technol., China
Volume
2
fYear
2004
fDate
31 Aug.-4 Sept. 2004
Firstpage
1310
Abstract
There are a variety of application areas in which 3D triangular mesh simplification is necessary. These meshes often have material properties such as colors, textures, and surface normals. In this paper we propose a new simplification method, which reduces the number of triangles in a model by performing a sequence of half-edge collapses. It differs from many previous simplification methods in that it uses both geometry and texture based error metrics to estimate the edge costs. As expected, our approach can produce models of high visual and geometric fidelity.
Keywords
computational geometry; data visualisation; mesh generation; 3D triangular mesh simplification; error metrics; geometry based simplification; texture based simplification; Application software; Computer errors; Computer graphics; Costs; Geometry; Iterative algorithms; Material properties; Solid modeling; Surface texture; Testing;
fLanguage
English
Publisher
ieee
Conference_Titel
Signal Processing, 2004. Proceedings. ICSP '04. 2004 7th International Conference on
Print_ISBN
0-7803-8406-7
Type
conf
DOI
10.1109/ICOSP.2004.1441567
Filename
1441567
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