• DocumentCode
    436855
  • Title

    Digitizing archaeological excavations from multiple views

  • Author

    Zabulis, Xenophon ; Patterson, Alexander ; Daniilidis, Kostas

  • Author_Institution
    Informatics & Telematics Inst., Thessaloniki, Greece
  • fYear
    2005
  • fDate
    13-16 June 2005
  • Firstpage
    81
  • Lastpage
    88
  • Abstract
    We present a novel approach on digitizing large scale unstructured environments like archaeological excavations using off-the-shelf digital still cameras. The cameras are calibrated with respect to few markers captured by a theodolite system. Having all cameras registered in the same coordinate system enables a volumetric approach. Our new algorithm has as input multiple calibrated images and outputs an occupancy voxel space where occupied pixels have a local orientation and a confidence value. Both, orientation and confidence facilitate an efficient rendering and texture mapping of the resulting point cloud. Our algorithm combines the following new features: Images are back-projected to hypothesized local patches in the world and correlated on these patches yielding the best orientation. Adjacent cameras build tuples which yield a product of pair-wise correlations, called strength. Multiple camera tuples compete each other for the best strength for each voxel. A voxel is regarded as occupied if strength is maximum along the normal. Unlike other multi-camera algorithms using silhouettes, photoconsistency, or global correspondence, our algorithm makes no assumption on camera locations being outside the convex hull of the scene. We present compelling results of outdoors excavation areas.
  • Keywords
    archaeology; cameras; digital photography; image texture; rendering (computer graphics); archaeological excavation digitization; back-projected images; calibrated images; camera tuples; global correspondence; multicamera algorithm; occupancy voxel space; off-the-shelf digital still camera; outdoor excavation area; pair-wise correlations; photoconsistency; point cloud; rendering; texture mapping; theodolite system; Calibration; Clouds; Digital cameras; Informatics; Large-scale systems; Layout; Pixel; Rendering (computer graphics); Telematics; Theodolites;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    3-D Digital Imaging and Modeling, 2005. 3DIM 2005. Fifth International Conference on
  • ISSN
    1550-6185
  • Print_ISBN
    0-7695-2327-7
  • Type

    conf

  • DOI
    10.1109/3DIM.2005.32
  • Filename
    1443231