DocumentCode
438742
Title
Interactive shape from shading
Author
Zeng, Gang ; Matsushita, Yasuyuki ; Quan, Long ; Shum, Heung-Yeung
Author_Institution
Hong Kong Univ. of Sci. & Technol., Kowloon, China
Volume
1
fYear
2005
fDate
20-25 June 2005
Firstpage
343
Abstract
Shape from shading (SfS) has always been difficult for real applications due to its intrinsic ill-posedness. In this paper, we propose an interactive SfS method which efficiently uses human knowledge in order to resolve ambiguity. We propose a global solution of continuous surfaces with a few constraints of surface normals that are interactively imposed to regularize the problem. A surface is divided into local patches, and each local solution is estimated with a fast marching SfS. It is shown that the boundaries of local solutions constitute a weighted Voronoi diagram, which allows for the formation of a global solution from the local ones. Finally, we optimize this global estimation by minimizing an energy functional based on shading and smoothness priors. Reconstruction results from both synthetic and real images demonstrate the usability of the new approach for various modeling applications.
Keywords
Poisson distribution; combinatorial mathematics; computational geometry; image reconstruction; Poisson refinement; continuous surfaces; fast marching; global estimation; image reconstruction; interactive shape from shading; local patches; local solution boundaries; real images; shortest path; surface normals; synthetic images; weighted Voronoi diagram; Application software; Asia; Computer vision; Humans; Image reconstruction; Layout; Optical reflection; Shape; Surface reconstruction; Usability; Fast Marching; Interaction; Poisson Refinement; Shape from Shading; Shortest Path;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Vision and Pattern Recognition, 2005. CVPR 2005. IEEE Computer Society Conference on
ISSN
1063-6919
Print_ISBN
0-7695-2372-2
Type
conf
DOI
10.1109/CVPR.2005.194
Filename
1467288
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