DocumentCode
442954
Title
Parallel AI game playing approach for faster processor allocation in hypercube systems using Veitch diagram
Author
Srinivasan, T. ; Srikanth, P.J.S. ; Praveen, K. ; Subramaniam, L. Harish
Author_Institution
Dept. of Comput. Sci. & Eng., Sri Venkateswara Coll. of Eng., Sriperumbudur, India
Volume
1
fYear
2005
fDate
20-22 July 2005
Firstpage
536
Abstract
In this paper, we propose a quick and complete subcube recognition strategy called "parallel AI game playing approach for faster processor allocation in hypercube systems using Veitch diagram (parallel AIPA)" with much less complexity than the other existing allocation policies. The proposed scheme works by assuming Veitch diagram as a Tetris game board and the incoming subcube requests as falling pieces in Tetris game. Incorporating a game playing approach achieves optimality. The cells in the Veitch diagram attribute the processors. This strategy can be implemented efficiently by using a graph coloring approach with a resultant penalty factor computation. This algorithm deals with cubic as well as noncubic allocation. It is not only statically optimal but also optimal in a dynamic environment. Extensive performance analysis with simulation runs are carried out in comparison with other existing allocation strategies and results are discussed. It is shown that our approach proves to be better in allocation and deallocation costs, memory overhead and minimizes the system fragmentation. Furthermore, by incorporating temporal parallelism in our strategy, the time complexity is also improvised. Simulation results illustrate that the parallel AIPA significantly improves the performance.
Keywords
computational complexity; graph colouring; hypercube networks; parallel processing; processor scheduling; resource allocation; Tetris game board; Veitch diagram; graph coloring; hypercube system; incoming subcube request; noncubic allocation; parallel AI game playing; performance analysis; processor allocation; resultant penalty factor computation; subcube recognition; temporal parallelism; time complexity; Analytical models; Artificial intelligence; Computational modeling; Computer science; Costs; Educational institutions; Hypercubes; Parallel processing; Performance analysis; Topology;
fLanguage
English
Publisher
ieee
Conference_Titel
Parallel and Distributed Systems, 2005. Proceedings. 11th International Conference on
ISSN
1521-9097
Print_ISBN
0-7695-2281-5
Type
conf
DOI
10.1109/ICPADS.2005.216
Filename
1531176
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