DocumentCode :
442954
Title :
Parallel AI game playing approach for faster processor allocation in hypercube systems using Veitch diagram
Author :
Srinivasan, T. ; Srikanth, P.J.S. ; Praveen, K. ; Subramaniam, L. Harish
Author_Institution :
Dept. of Comput. Sci. & Eng., Sri Venkateswara Coll. of Eng., Sriperumbudur, India
Volume :
1
fYear :
2005
fDate :
20-22 July 2005
Firstpage :
536
Abstract :
In this paper, we propose a quick and complete subcube recognition strategy called "parallel AI game playing approach for faster processor allocation in hypercube systems using Veitch diagram (parallel AIPA)" with much less complexity than the other existing allocation policies. The proposed scheme works by assuming Veitch diagram as a Tetris game board and the incoming subcube requests as falling pieces in Tetris game. Incorporating a game playing approach achieves optimality. The cells in the Veitch diagram attribute the processors. This strategy can be implemented efficiently by using a graph coloring approach with a resultant penalty factor computation. This algorithm deals with cubic as well as noncubic allocation. It is not only statically optimal but also optimal in a dynamic environment. Extensive performance analysis with simulation runs are carried out in comparison with other existing allocation strategies and results are discussed. It is shown that our approach proves to be better in allocation and deallocation costs, memory overhead and minimizes the system fragmentation. Furthermore, by incorporating temporal parallelism in our strategy, the time complexity is also improvised. Simulation results illustrate that the parallel AIPA significantly improves the performance.
Keywords :
computational complexity; graph colouring; hypercube networks; parallel processing; processor scheduling; resource allocation; Tetris game board; Veitch diagram; graph coloring; hypercube system; incoming subcube request; noncubic allocation; parallel AI game playing; performance analysis; processor allocation; resultant penalty factor computation; subcube recognition; temporal parallelism; time complexity; Analytical models; Artificial intelligence; Computational modeling; Computer science; Costs; Educational institutions; Hypercubes; Parallel processing; Performance analysis; Topology;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Parallel and Distributed Systems, 2005. Proceedings. 11th International Conference on
ISSN :
1521-9097
Print_ISBN :
0-7695-2281-5
Type :
conf
DOI :
10.1109/ICPADS.2005.216
Filename :
1531176
Link To Document :
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