DocumentCode :
445637
Title :
Design patterns in discrete-event simulation (DES)
Author :
Pristupa, Andrey V. ; Zmeyev, Oleg A.
Author_Institution :
Dept. of Comput. Sci., Tomsk State Univ., Russia
Volume :
1
fYear :
2004
fDate :
26 June-3 July 2004
Firstpage :
141
Abstract :
Design patterns are the extremely convenient mechanism in object-oriented design. They are the similar building blocks from which more complex designs can be built. Such blocks also provide with a base for building more flexible and reusable software. With the help of design patterns the architecture of a system can be expressed at a higher level of abstraction, which allows the designer to concentrate on the specifics of the system rather than having to deal with low-level issues. This paper mainly concerns design patterns and their ability to give solutions to typical design problems in discrete-event simulation.
Keywords :
discrete event simulation; object-oriented programming; design patterns; discrete-event simulation; flexible software; object-oriented design; reusable software; Books; Buildings; Computational modeling; Computer science; Computer simulation; Discrete event simulation; Distributed computing; Management information systems; Manufacturing; Object oriented modeling;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Science and Technology, 2004. KORUS 2004. Proceedings. The 8th Russian-Korean International Symposium on
Print_ISBN :
0-7803-8383-4
Type :
conf
DOI :
10.1109/KORUS.2004.1555298
Filename :
1555298
Link To Document :
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