DocumentCode
445925
Title
Simulating artificial life using Boltzmann machines
Author
Rybicki, Leszek
Author_Institution
Fac. of Math. & Comput. Sci., Nicholas Copernicus Univ., Torun, Poland
Volume
2
fYear
2005
fDate
31 July-4 Aug. 2005
Firstpage
1092
Abstract
This work describes a concept neural architecture and an expandable software library we created to simulate autonomous biologically inspired agents (biots) in a changing environment. The concept and the software developed are based on a set of restrictive rules. First, whenever there is a decision to be taken, the method more alike to biological systems is to be chosen. Second, we made it a big point that biots were individual beings capable of learning by their own experiences, not instances of a single algorithm. Third, the biots are supposed to know as little as possible about their location in the testing ground, methods of reaching the goal or any measurement of progress. We call that the "no hints" rule. Finally, a rule that is in a way related to the previous rules; in hope of future hardware implementations, we try to keep the model physically realistic and implementable in hardware. This is not always quite possible due to certain simplifications.
Keywords
Boltzmann machines; artificial life; biology computing; digital simulation; Boltzmann machines; artificial life simulation; biological systems; concept neural architecture; expandable software library; Biological neural networks; Biological system modeling; Computational modeling; Computer architecture; Computer science; Computer simulation; Electronic mail; Hardware; Learning; Mathematics;
fLanguage
English
Publisher
ieee
Conference_Titel
Neural Networks, 2005. IJCNN '05. Proceedings. 2005 IEEE International Joint Conference on
Print_ISBN
0-7803-9048-2
Type
conf
DOI
10.1109/IJCNN.2005.1556005
Filename
1556005
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