DocumentCode
449823
Title
Gaming Emergency Preparedness
Author
Turoff, Murray ; Chumer, Michael ; Hiltz, Starr Roxanne ; Hendela, Art ; Konopka, Joe ; Yao, Xiang
Author_Institution
New Jersey Institute of Technology
Volume
2
fYear
2006
fDate
04-07 Jan. 2006
Firstpage
38
Lastpage
38
Abstract
This paper describes the design of a competitive game to support "offense" and "defense" teams as they develop and improve their scenarios and plans about possible crisis situations. The threats are used as an evaluation mechanism for the resulting plans. The game uses a Computer Mediated Communication System over a time from several weeks to several months, allowing players to participate asynchronously. Each new cycle of improved planning is stimulated by "intelligence leaks," changes in resources available to both sides, and selected new information. The game may easily be adapted to competitive companies, or a competitive situation between man and nature such as a flood or earthquake. The structure and applications of the game are discussed, and the initial field trials are described.
Keywords
Art; Computer mediated communication; Earthquakes; Economic forecasting; Floods; History; Humans; Information systems; Process planning; Writing;
fLanguage
English
Publisher
ieee
Conference_Titel
System Sciences, 2006. HICSS '06. Proceedings of the 39th Annual Hawaii International Conference on
ISSN
1530-1605
Print_ISBN
0-7695-2507-5
Type
conf
DOI
10.1109/HICSS.2006.192
Filename
1579368
Link To Document