• DocumentCode
    449823
  • Title

    Gaming Emergency Preparedness

  • Author

    Turoff, Murray ; Chumer, Michael ; Hiltz, Starr Roxanne ; Hendela, Art ; Konopka, Joe ; Yao, Xiang

  • Author_Institution
    New Jersey Institute of Technology
  • Volume
    2
  • fYear
    2006
  • fDate
    04-07 Jan. 2006
  • Firstpage
    38
  • Lastpage
    38
  • Abstract
    This paper describes the design of a competitive game to support "offense" and "defense" teams as they develop and improve their scenarios and plans about possible crisis situations. The threats are used as an evaluation mechanism for the resulting plans. The game uses a Computer Mediated Communication System over a time from several weeks to several months, allowing players to participate asynchronously. Each new cycle of improved planning is stimulated by "intelligence leaks," changes in resources available to both sides, and selected new information. The game may easily be adapted to competitive companies, or a competitive situation between man and nature such as a flood or earthquake. The structure and applications of the game are discussed, and the initial field trials are described.
  • Keywords
    Art; Computer mediated communication; Earthquakes; Economic forecasting; Floods; History; Humans; Information systems; Process planning; Writing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    System Sciences, 2006. HICSS '06. Proceedings of the 39th Annual Hawaii International Conference on
  • ISSN
    1530-1605
  • Print_ISBN
    0-7695-2507-5
  • Type

    conf

  • DOI
    10.1109/HICSS.2006.192
  • Filename
    1579368