• DocumentCode
    454903
  • Title

    A Sampling-Based Gem Algorithm with Classification for Texture Synthesis

  • Author

    Lai, Liu-yuan ; Hwang, Wen-Liang ; Peng, Silong

  • Author_Institution
    Inst. of Inf. Sci., Acad. Sinica
  • Volume
    2
  • fYear
    2006
  • fDate
    14-19 May 2006
  • Abstract
    Research on texture synthesis has made substantial progress in recent years, and many patch-based sampling algorithms now produce quality results in an acceptable computation time. However, when such algorithms are applied, whether they provide good results for specific textures, and why they do so, are questions that have yet to be answered. In this article, we deal specifically with the second question by modeling the synthesis problem as one of learning from incomplete data, and propose an algorithm that is a generalization of patch-work approach. Through this algorithm, we demonstrate that the solution of patch-based sampling approaches is an approximation of finding the maximum-likelihood optimum by the generalized expectation and maximization (GEM) algorithm
  • Keywords
    expectation-maximisation algorithm; image sampling; image texture; generalized expectation-maximization algorithm; maximum-likelihood optimum; patch-based sampling algorithms; sampling-based GEM algorithm; texture synthesis problem; Algorithm design and analysis; Approximation algorithms; Automation; Classification algorithms; Flowcharts; Image texture analysis; Information science; Maximum likelihood estimation; Pixel; Sampling methods;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Acoustics, Speech and Signal Processing, 2006. ICASSP 2006 Proceedings. 2006 IEEE International Conference on
  • Conference_Location
    Toulouse
  • ISSN
    1520-6149
  • Print_ISBN
    1-4244-0469-X
  • Type

    conf

  • DOI
    10.1109/ICASSP.2006.1660456
  • Filename
    1660456