DocumentCode
454903
Title
A Sampling-Based Gem Algorithm with Classification for Texture Synthesis
Author
Lai, Liu-yuan ; Hwang, Wen-Liang ; Peng, Silong
Author_Institution
Inst. of Inf. Sci., Acad. Sinica
Volume
2
fYear
2006
fDate
14-19 May 2006
Abstract
Research on texture synthesis has made substantial progress in recent years, and many patch-based sampling algorithms now produce quality results in an acceptable computation time. However, when such algorithms are applied, whether they provide good results for specific textures, and why they do so, are questions that have yet to be answered. In this article, we deal specifically with the second question by modeling the synthesis problem as one of learning from incomplete data, and propose an algorithm that is a generalization of patch-work approach. Through this algorithm, we demonstrate that the solution of patch-based sampling approaches is an approximation of finding the maximum-likelihood optimum by the generalized expectation and maximization (GEM) algorithm
Keywords
expectation-maximisation algorithm; image sampling; image texture; generalized expectation-maximization algorithm; maximum-likelihood optimum; patch-based sampling algorithms; sampling-based GEM algorithm; texture synthesis problem; Algorithm design and analysis; Approximation algorithms; Automation; Classification algorithms; Flowcharts; Image texture analysis; Information science; Maximum likelihood estimation; Pixel; Sampling methods;
fLanguage
English
Publisher
ieee
Conference_Titel
Acoustics, Speech and Signal Processing, 2006. ICASSP 2006 Proceedings. 2006 IEEE International Conference on
Conference_Location
Toulouse
ISSN
1520-6149
Print_ISBN
1-4244-0469-X
Type
conf
DOI
10.1109/ICASSP.2006.1660456
Filename
1660456
Link To Document