• DocumentCode
    456722
  • Title

    Simulation of Pedestrians in Computer Animation

  • Author

    Liu, Zhen

  • Author_Institution
    Fac. of Inf. Sci. & Technol., Ningbo Univ.
  • Volume
    2
  • fYear
    2006
  • fDate
    Aug. 30 2006-Sept. 1 2006
  • Firstpage
    229
  • Lastpage
    232
  • Abstract
    Simulation of pedestrians in computer animation is a challenging and interesting subject for many fields. A behavior animation model of pedestrians is presented in this paper. A virtual pedestrian is regarded as an agent with built-in cognitive model that integrates sense, perception, emotion, behavior, etc. together. Psychology-based navigation method is introduced in this paper by Gibson´s theory of affordances. A virtual pedestrian can perceive these affordances directly; some semantic information is set up for special area in virtual environment to guide the movement of a virtual pedestrian, scene octree can simulate the perception of a virtual pedestrian for space. A behavior animation system of pedestrians is set up on PC, and emotional walking is realized by motion blending
  • Keywords
    computer animation; digital simulation; traffic engineering computing; virtual reality; visual perception; behavior animation system; cognitive model; computer animation; digital simulation; emotional walking; motion blending; psychology-based navigation method; scene octree; semantic information; virtual environment; virtual pedestrian; visual perception; Birds; Computational modeling; Computer simulation; Facial animation; Humans; Legged locomotion; Psychology; Road accidents; Traffic control; Virtual environment;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Innovative Computing, Information and Control, 2006. ICICIC '06. First International Conference on
  • Conference_Location
    Beijing
  • Print_ISBN
    0-7695-2616-0
  • Type

    conf

  • DOI
    10.1109/ICICIC.2006.350
  • Filename
    1691969