• DocumentCode
    456746
  • Title

    Interactive PC Texture-Based Volume Rendering for Large Datasets

  • Author

    Zheng, Jie ; Ji, Hongbing ; Yang, Wanhai

  • Author_Institution
    Sch. of Electron. Eng., Xidian Univ., Xi´´an
  • Volume
    2
  • fYear
    2006
  • fDate
    Aug. 30 2006-Sept. 1 2006
  • Firstpage
    350
  • Lastpage
    353
  • Abstract
    We present a novel technique for rendering large-scale volume datasets interactively on general purpose PC hardware. To circumvent the limited texture memory for texture based volume rendering, the dataset is partitioned into the bricks with reasonable size. The bricks are loaded to the graphics hardware dynamically and rendered using 3D texture mapping. During the rendering only one brick resides on the texture memory. Additionally, the sophisticated PC graphics hardware functionality is utilized to estimate the gradient on the fly avoiding the huge memory consumption in previous approaches. Using a prototype implementation of the algorithm, we are able to perform fast data loading and interactive visualization for the large datasets on a single standard PC
  • Keywords
    computer graphic equipment; data visualisation; image texture; interactive systems; rendering (computer graphics); very large databases; 3D texture mapping; graphics hardware; interactive PC; interactive visualization; large datasets; memory consumption; volume rendering; Computational modeling; Data engineering; Data visualization; Decoding; Graphics; Grid computing; Hardware; Large-scale systems; Prototypes; Rendering (computer graphics);
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Innovative Computing, Information and Control, 2006. ICICIC '06. First International Conference on
  • Conference_Location
    Beijing
  • Print_ISBN
    0-7695-2616-0
  • Type

    conf

  • DOI
    10.1109/ICICIC.2006.302
  • Filename
    1691998