DocumentCode
456746
Title
Interactive PC Texture-Based Volume Rendering for Large Datasets
Author
Zheng, Jie ; Ji, Hongbing ; Yang, Wanhai
Author_Institution
Sch. of Electron. Eng., Xidian Univ., Xi´´an
Volume
2
fYear
2006
fDate
Aug. 30 2006-Sept. 1 2006
Firstpage
350
Lastpage
353
Abstract
We present a novel technique for rendering large-scale volume datasets interactively on general purpose PC hardware. To circumvent the limited texture memory for texture based volume rendering, the dataset is partitioned into the bricks with reasonable size. The bricks are loaded to the graphics hardware dynamically and rendered using 3D texture mapping. During the rendering only one brick resides on the texture memory. Additionally, the sophisticated PC graphics hardware functionality is utilized to estimate the gradient on the fly avoiding the huge memory consumption in previous approaches. Using a prototype implementation of the algorithm, we are able to perform fast data loading and interactive visualization for the large datasets on a single standard PC
Keywords
computer graphic equipment; data visualisation; image texture; interactive systems; rendering (computer graphics); very large databases; 3D texture mapping; graphics hardware; interactive PC; interactive visualization; large datasets; memory consumption; volume rendering; Computational modeling; Data engineering; Data visualization; Decoding; Graphics; Grid computing; Hardware; Large-scale systems; Prototypes; Rendering (computer graphics);
fLanguage
English
Publisher
ieee
Conference_Titel
Innovative Computing, Information and Control, 2006. ICICIC '06. First International Conference on
Conference_Location
Beijing
Print_ISBN
0-7695-2616-0
Type
conf
DOI
10.1109/ICICIC.2006.302
Filename
1691998
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