DocumentCode
456924
Title
3D Object Digitization: Majority Interpolation and Marching Cube
Author
Stelldinger, Peer ; Latecki, Longin Jan
Author_Institution
Hamburg Univ.
Volume
1
fYear
0
fDate
0-0 0
Firstpage
71
Lastpage
74
Abstract
In a previous paper, we showed that a 3D object can be digitized without changing the topology if the object is r-regular and if the reconstruction method fulfills certain requirements. In this paper, we give two important examples for such reconstruction methods. First, we introduce majority interpolation, an algorithm to interpolate sampling points at doubled resolution such that topological ambiguities are resolved. Second, we show how the well-known marching cubes algorithm has to be modified such that it is topology preserving. This is the first approach of digitizing 3D objects which guarantees topology preservation for voxel-based or polygonal surface-based reconstructions
Keywords
image reconstruction; interpolation; 3D object digitization; majority interpolation algorithm; marching cube algorithm; polygonal surface-based reconstruction; topology preservation; voxel-based reconstruction; Digital images; Geometry; Image analysis; Image reconstruction; Interpolation; Pattern recognition; Reconstruction algorithms; Sampling methods; Surface reconstruction; Topology;
fLanguage
English
Publisher
ieee
Conference_Titel
Pattern Recognition, 2006. ICPR 2006. 18th International Conference on
Conference_Location
Hong Kong
ISSN
1051-4651
Print_ISBN
0-7695-2521-0
Type
conf
DOI
10.1109/ICPR.2006.28
Filename
1698836
Link To Document