• DocumentCode
    456924
  • Title

    3D Object Digitization: Majority Interpolation and Marching Cube

  • Author

    Stelldinger, Peer ; Latecki, Longin Jan

  • Author_Institution
    Hamburg Univ.
  • Volume
    1
  • fYear
    0
  • fDate
    0-0 0
  • Firstpage
    71
  • Lastpage
    74
  • Abstract
    In a previous paper, we showed that a 3D object can be digitized without changing the topology if the object is r-regular and if the reconstruction method fulfills certain requirements. In this paper, we give two important examples for such reconstruction methods. First, we introduce majority interpolation, an algorithm to interpolate sampling points at doubled resolution such that topological ambiguities are resolved. Second, we show how the well-known marching cubes algorithm has to be modified such that it is topology preserving. This is the first approach of digitizing 3D objects which guarantees topology preservation for voxel-based or polygonal surface-based reconstructions
  • Keywords
    image reconstruction; interpolation; 3D object digitization; majority interpolation algorithm; marching cube algorithm; polygonal surface-based reconstruction; topology preservation; voxel-based reconstruction; Digital images; Geometry; Image analysis; Image reconstruction; Interpolation; Pattern recognition; Reconstruction algorithms; Sampling methods; Surface reconstruction; Topology;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Pattern Recognition, 2006. ICPR 2006. 18th International Conference on
  • Conference_Location
    Hong Kong
  • ISSN
    1051-4651
  • Print_ISBN
    0-7695-2521-0
  • Type

    conf

  • DOI
    10.1109/ICPR.2006.28
  • Filename
    1698836