• DocumentCode
    457112
  • Title

    Bayesian Imitation of Human Behavior in Interactive Computer Games

  • Author

    Gorman, Bernard ; Thurau, Christian ; Bauckhage, Christian ; Humphrys, Mark

  • Author_Institution
    Dublin City Univ.
  • Volume
    1
  • fYear
    0
  • fDate
    0-0 0
  • Firstpage
    1244
  • Lastpage
    1247
  • Abstract
    Modern interactive computer games provide the ability to objectively record complex human behavior, offering a variety of interesting challenges to the pattern recognition community. Such recordings often represent a multiplexing of long-term strategy, mid-term tactics and short-term reactions, in addition to the more low-level details of the player´s movements. In this paper, we describe our work in the field of imitation learning; more specifically, we present a mature, Bayesian-based approach to the extraction of both the strategic behavior and movement patterns of a human player, and their use in realizing a cloned artificial agent. We then describe a set of experiments demonstrating the effectiveness of our model
  • Keywords
    Bayes methods; computer games; human computer interaction; human factors; learning (artificial intelligence); pattern recognition; Bayesian imitation; cloned artificial agent; human behavior; interactive computer games; pattern recognition; Artificial intelligence; Bayesian methods; Humans; Laboratories; Libraries; Machine learning; Machine learning algorithms; Pattern recognition; Robots; Weapons;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Pattern Recognition, 2006. ICPR 2006. 18th International Conference on
  • Conference_Location
    Hong Kong
  • ISSN
    1051-4651
  • Print_ISBN
    0-7695-2521-0
  • Type

    conf

  • DOI
    10.1109/ICPR.2006.317
  • Filename
    1699115