Title :
Genetic Algorithms for Evolving Computer Chess Programs
Author :
David, Omid E. ; van den Herik, H. Jaap ; Koppel, M. ; Netanyahu, Nathan S.
Author_Institution :
Dept. of Comput. Sci., Bar-Ilan Univ., Ramat-Gan, Israel
Abstract :
This paper demonstrates the use of genetic algorithms for evolving: 1) a grandmaster-level evaluation function, and 2) a search mechanism for a chess program, the parameter values of which are initialized randomly. The evaluation function of the program is evolved by learning from databases of (human) grandmaster games. At first, the organisms are evolved to mimic the behavior of human grandmasters, and then these organisms are further improved upon by means of coevolution. The search mechanism is evolved by learning from tactical test suites. Our results show that the evolved program outperforms a two-time world computer chess champion and is at par with the other leading computer chess programs.
Keywords :
computer games; genetic algorithms; learning (artificial intelligence); search problems; automatic learning; computer chess programs; genetic algorithms; grandmaster-level evaluation function; search mechanism; Biological cells; Computers; Games; Genetic algorithms; Organisms; Sociology; Tuning; Computer chess; Fitness evaluation; Games; Genetic algorithms; Parameter tuning; fitness evaluation; games; genetic algorithms; parameter tuning;
Journal_Title :
Evolutionary Computation, IEEE Transactions on
DOI :
10.1109/TEVC.2013.2285111