DocumentCode :
459062
Title :
A Cognitive Model for Learning Autonomous Nonplayer Characters
Author :
Huang, Xiangyang ; Yin, Yixin ; Zeng, Guangping ; Tu, Xuyan
Author_Institution :
Inf. Eng. Sch., Univ. of Sci. & Technol., Beijing
Volume :
2
fYear :
2006
fDate :
16-18 Oct. 2006
Firstpage :
1195
Lastpage :
1199
Abstract :
A cognitive model is proposed to construct autonomous nonplayer characters with learning (LANPCs) by defining three functions, respectively sensing, reasoning and learning and effecting. The cognitive model is the product of the three functions. LANPCs can acquire knowledges from game world by the function sensing, where a discretization method based on linguistic variables can be used to solve the possible uncountable worlds and keep inequality reasoning. LANPCs can also change the game world by the function effecting which can map discrete attributes into continuous procedures. The function reasoning and learning based on Q-learning guides LANPCs how to obtain knowledge. The superior goal-oriented action (GOA) technique in game AI can be well described by the model. The model is built on the AI Interface Standards Committee´s (AIISC) world interfacing to separate AI logic from game engine. An experiment implements the model
Keywords :
computer games; inference mechanisms; learning (artificial intelligence); AI logic; Q-learning; autonomous nonplayer characters; cognitive model; function reasoning; game AI AI Interface Standards Committee; goal-oriented action; Arithmetic; Artificial intelligence; Calculus; Computational modeling; Engines; Learning; Logic programming; Marine animals; Proposals; Specification languages;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Intelligent Systems Design and Applications, 2006. ISDA '06. Sixth International Conference on
Conference_Location :
Jinan
Print_ISBN :
0-7695-2528-8
Type :
conf
DOI :
10.1109/ISDA.2006.253782
Filename :
4021834
Link To Document :
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