DocumentCode :
461637
Title :
A Hybrid Simplification Algorithm for Large Scale Terrain
Author :
Jianjun Li ; Junshan Li ; Shuangyan Hu ; Xia Ye ; Zhisheng Li
Author_Institution :
Xi´´an Res. Inst. Of High-tech Hongqing Town
Volume :
2
fYear :
2006
fDate :
16-20 2006
Abstract :
In the field of terrain visualization, the most efficient tool for real-time rendering of complex landscape is level of detail technique. In this paper, an algorithm for building delaunay of high efficiency on the ground of terrain application is presented, it makes use of the advantage of both the quad tree and TIN structure. At first, the large scale discrete points are divided by quad tree. Secondly, use different smooth error in each patch to construct the triangulation net; it is the view dependent terrain simplification. Lastly, deal with the transition of the different patch using an efficient error metric, which can also eliminate the crack. The experiment result indicates the efficiency of the arithmetic
Keywords :
data visualisation; mesh generation; quadtrees; rendering (computer graphics); building delaunay; hybrid simplification algorithm; large scale terrain; quad tree; real-time rendering; terrain visualization; triangulation net; Arithmetic; Buildings; Cities and towns; Costs; Data visualization; Geometry; Large-scale systems; Layout; Tin; Tree data structures;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Signal Processing, 2006 8th International Conference on
Conference_Location :
Beijing
Print_ISBN :
0-7803-9736-3
Electronic_ISBN :
0-7803-9736-3
Type :
conf
DOI :
10.1109/ICOSP.2006.345646
Filename :
4129127
Link To Document :
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