• DocumentCode
    461637
  • Title

    A Hybrid Simplification Algorithm for Large Scale Terrain

  • Author

    Jianjun Li ; Junshan Li ; Shuangyan Hu ; Xia Ye ; Zhisheng Li

  • Author_Institution
    Xi´´an Res. Inst. Of High-tech Hongqing Town
  • Volume
    2
  • fYear
    2006
  • fDate
    16-20 2006
  • Abstract
    In the field of terrain visualization, the most efficient tool for real-time rendering of complex landscape is level of detail technique. In this paper, an algorithm for building delaunay of high efficiency on the ground of terrain application is presented, it makes use of the advantage of both the quad tree and TIN structure. At first, the large scale discrete points are divided by quad tree. Secondly, use different smooth error in each patch to construct the triangulation net; it is the view dependent terrain simplification. Lastly, deal with the transition of the different patch using an efficient error metric, which can also eliminate the crack. The experiment result indicates the efficiency of the arithmetic
  • Keywords
    data visualisation; mesh generation; quadtrees; rendering (computer graphics); building delaunay; hybrid simplification algorithm; large scale terrain; quad tree; real-time rendering; terrain visualization; triangulation net; Arithmetic; Buildings; Cities and towns; Costs; Data visualization; Geometry; Large-scale systems; Layout; Tin; Tree data structures;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Signal Processing, 2006 8th International Conference on
  • Conference_Location
    Beijing
  • Print_ISBN
    0-7803-9736-3
  • Electronic_ISBN
    0-7803-9736-3
  • Type

    conf

  • DOI
    10.1109/ICOSP.2006.345646
  • Filename
    4129127