• DocumentCode
    46178
  • Title

    A Problem Case for UCT

  • Author

    Browne, Cameron

  • Author_Institution
    Dept. of Comput., Imperial Coll. London, London, UK
  • Volume
    5
  • Issue
    1
  • fYear
    2013
  • fDate
    Mar-13
  • Firstpage
    69
  • Lastpage
    74
  • Abstract
    This paper examines a simple 5 × 5 Hex position that not only completely defeats flat Monte Carlo search, but also initially defeats plain upper confidence bounds for trees (UCT) search until an excessive number of iterations are performed. The inclusion of domain knowledge during playouts significantly improves UCT performance, but a slight negative effect is shown for the rapid action value estimate (RAVE) heuristic under some circumstances. This example was drawn from an actual game during standard play, and highlights the dangers of relying on flat Monte Carlo and unenhanced UCT search even for rough estimates. A brief comparison is made with RAVE failure in Go.
  • Keywords
    Monte Carlo methods; computer games; estimation theory; search problems; trees (mathematics); RAVE failure; UCT performance; computer Go; domain knowledge; flat Monte Carlo search; rapid action value estimate heuristic; unenhanced UCT search; upper confidence bounds for tree search; Computer games; Estimation theory; Monte Carlo methods; Tree searching; Trees (mathematics); Bridge heuristic; Go; Hex; Monte Carlo methods; Monte Carlo tree search (MCTS); flat models; rapid action value estimate (RAVE) failure; upper confidence bounds (UCBs); upper confidence bounds for trees (UCT);
  • fLanguage
    English
  • Journal_Title
    Computational Intelligence and AI in Games, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1943-068X
  • Type

    jour

  • DOI
    10.1109/TCIAIG.2012.2220138
  • Filename
    6310042