DocumentCode
463483
Title
Real Time 3D Avatar Transmission using Cylinder Mapping
Author
Takahashi, Satoshi ; Ikehara, Masaaki ; Khan, I.R. ; Okuda, Masumi
Author_Institution
Dept. of EEE, Keio Univ., Kanagawa, Japan
Volume
1
fYear
2007
fDate
15-20 April 2007
Abstract
In this paper, we propose the client-server system which accomplishes acquisition, transmission and reconstruction of the 3D shape at a remote location in real time. The server consists of stereo cameras and a PC cluster, in which each PC creates a range image using multiple color images obtained from the stereo cameras connected to it. All PCs on the server side work in synchronization and generate range images in parallel with each other, which are then transmitted to the client as a point cloud. On the client side, the 3D model is reconstructed using a received point cloud by the point-based rendering method. We propose the cylindrical mapping method, which removes overlaps and annoying artifacts efficiently before the rendering process. All the procedure of generation, transmission, and reconstruction of successive range images is done in real time.
Keywords
avatars; client-server systems; computational geometry; computer vision; image colour analysis; 3D shape; PC cluster; client-server system; cylinder mapping; multiple color images; point-based rendering method; real time 3D avatar transmission; remote location; stereo cameras; Avatars; Cameras; Client-server systems; Clouds; Color; Image reconstruction; Personal communication networks; Real time systems; Rendering (computer graphics); Shape; Real Time Systems; Stereo Vision;
fLanguage
English
Publisher
ieee
Conference_Titel
Acoustics, Speech and Signal Processing, 2007. ICASSP 2007. IEEE International Conference on
Conference_Location
Honolulu, HI
ISSN
1520-6149
Print_ISBN
1-4244-0727-3
Type
conf
DOI
10.1109/ICASSP.2007.366719
Filename
4217119
Link To Document