• DocumentCode
    464737
  • Title

    Triangle-Level Depth Filter Method for Bandwidth Reduction in 3D Graphics Hardware

  • Author

    Yoon, Jae-Sung ; Yu, Chang-Hyo ; Kim, Donghyun ; Kim, Lee-Sup

  • Author_Institution
    Dept. of Electr. Eng. & Comput. Sci., KAIST, Daejeon
  • fYear
    2007
  • fDate
    27-30 May 2007
  • Firstpage
    765
  • Lastpage
    768
  • Abstract
    In this paper, we proposed an early depth test method which extends a pixel-level depth filter to a triangle-level depth filter. This method decides whether the triangles are removed as well as pixels by a mask plane called depth filter (DF). The proposed method evaluates the DF in the triangle-level by using a hierarchical map of the conventional DF; thus the method removes the invisible triangles before the rasterization. Therefore, the rasterization performance can be increased and the bandwidth is further saved than the conventional DF. As the simulation results using complex scenes, the memory bandwidth is reduced by up to 31% compared with the conventional pixel-level DF method
  • Keywords
    computer graphics; filtering theory; 3D graphics hardware; bandwidth reduction; depth test method; mask plane; pixel-level depth filter method; rasterization performance; triangle-level depth filter method; Bandwidth; Filters; Graphics; Hardware; Layout; Pipelines; Rendering (computer graphics); Testing; Tiles; Zirconium;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Circuits and Systems, 2007. ISCAS 2007. IEEE International Symposium on
  • Conference_Location
    New Orleans, LA
  • Print_ISBN
    1-4244-0920-9
  • Electronic_ISBN
    1-4244-0921-7
  • Type

    conf

  • DOI
    10.1109/ISCAS.2007.377998
  • Filename
    4252747