DocumentCode
464737
Title
Triangle-Level Depth Filter Method for Bandwidth Reduction in 3D Graphics Hardware
Author
Yoon, Jae-Sung ; Yu, Chang-Hyo ; Kim, Donghyun ; Kim, Lee-Sup
Author_Institution
Dept. of Electr. Eng. & Comput. Sci., KAIST, Daejeon
fYear
2007
fDate
27-30 May 2007
Firstpage
765
Lastpage
768
Abstract
In this paper, we proposed an early depth test method which extends a pixel-level depth filter to a triangle-level depth filter. This method decides whether the triangles are removed as well as pixels by a mask plane called depth filter (DF). The proposed method evaluates the DF in the triangle-level by using a hierarchical map of the conventional DF; thus the method removes the invisible triangles before the rasterization. Therefore, the rasterization performance can be increased and the bandwidth is further saved than the conventional DF. As the simulation results using complex scenes, the memory bandwidth is reduced by up to 31% compared with the conventional pixel-level DF method
Keywords
computer graphics; filtering theory; 3D graphics hardware; bandwidth reduction; depth test method; mask plane; pixel-level depth filter method; rasterization performance; triangle-level depth filter method; Bandwidth; Filters; Graphics; Hardware; Layout; Pipelines; Rendering (computer graphics); Testing; Tiles; Zirconium;
fLanguage
English
Publisher
ieee
Conference_Titel
Circuits and Systems, 2007. ISCAS 2007. IEEE International Symposium on
Conference_Location
New Orleans, LA
Print_ISBN
1-4244-0920-9
Electronic_ISBN
1-4244-0921-7
Type
conf
DOI
10.1109/ISCAS.2007.377998
Filename
4252747
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