DocumentCode :
465932
Title :
Agent Abilities in a Landmark-based Mapping Model
Author :
Schraffenberger, Marc ; Hervé, Jean-Yves
Author_Institution :
Rhode Island Univ., Kingston
Volume :
3
fYear :
2006
fDate :
8-11 Oct. 2006
Firstpage :
2493
Lastpage :
2498
Abstract :
We present a landmark-based model for agents to uniquely learn a partial map of an unknown environment. Our definition of landmark recognition and agent abilities allow different agents to construct different maps. We define landmarks in terms of feature sets that tie the various agent abilities into the landmark recognition process. The ultimate goal of having agents learn partial and unique maps is to promote different behavioral outcomes from higher level planning. Our implementation focuses on providing unexpected and believable Non-Player Characters (NPC) in modern games.
Keywords :
computer games; multi-agent systems; agent abilities; computer games; landmark recognition; landmark-based mapping model; landmark-based model; nonplayer characters; unknown environment; Artificial intelligence; Buildings; Computer science; Cybernetics; Engines; Game theory; Humans; Navigation; Statistics; Trajectory;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Systems, Man and Cybernetics, 2006. SMC '06. IEEE International Conference on
Conference_Location :
Taipei
Print_ISBN :
1-4244-0099-6
Electronic_ISBN :
1-4244-0100-3
Type :
conf
DOI :
10.1109/ICSMC.2006.385238
Filename :
4274244
Link To Document :
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