• DocumentCode
    46679
  • Title

    Serious Gaming for Behavior Change: The State of Play

  • Author

    Schuller, B.W. ; Dunwell, Ian ; Weninger, Felix ; Paletta, Lucas

  • Volume
    12
  • Issue
    3
  • fYear
    2013
  • fDate
    July-Sept. 2013
  • Firstpage
    48
  • Lastpage
    55
  • Abstract
    Serious gaming guides targeted behavior change to improve behaviors in everyday living. This survey of the field focuses on two case studies--one game aims to improve the social behavior of autistic children, and the other helps migrants interact with locals.
  • Keywords
    behavioural sciences computing; handicapped aids; serious games (computing); autistic children; behavior change; migrants; serious gaming guides; social behavior; Affective computing; Behavioral science; Extraterrestrial measurements; Games; Mobile communication; Speech recognition; Training; Ubiquitous computing; affect sensing and analysis; affective computing applications; pervasive computing; serious games;
  • fLanguage
    English
  • Journal_Title
    Pervasive Computing, IEEE
  • Publisher
    ieee
  • ISSN
    1536-1268
  • Type

    jour

  • DOI
    10.1109/MPRV.2013.54
  • Filename
    6562710