DocumentCode :
46679
Title :
Serious Gaming for Behavior Change: The State of Play
Author :
Schuller, B.W. ; Dunwell, Ian ; Weninger, Felix ; Paletta, Lucas
Volume :
12
Issue :
3
fYear :
2013
fDate :
July-Sept. 2013
Firstpage :
48
Lastpage :
55
Abstract :
Serious gaming guides targeted behavior change to improve behaviors in everyday living. This survey of the field focuses on two case studies--one game aims to improve the social behavior of autistic children, and the other helps migrants interact with locals.
Keywords :
behavioural sciences computing; handicapped aids; serious games (computing); autistic children; behavior change; migrants; serious gaming guides; social behavior; Affective computing; Behavioral science; Extraterrestrial measurements; Games; Mobile communication; Speech recognition; Training; Ubiquitous computing; affect sensing and analysis; affective computing applications; pervasive computing; serious games;
fLanguage :
English
Journal_Title :
Pervasive Computing, IEEE
Publisher :
ieee
ISSN :
1536-1268
Type :
jour
DOI :
10.1109/MPRV.2013.54
Filename :
6562710
Link To Document :
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