Title :
Serious Gaming for Behavior Change: The State of Play
Author :
Schuller, B.W. ; Dunwell, Ian ; Weninger, Felix ; Paletta, Lucas
Abstract :
Serious gaming guides targeted behavior change to improve behaviors in everyday living. This survey of the field focuses on two case studies--one game aims to improve the social behavior of autistic children, and the other helps migrants interact with locals.
Keywords :
behavioural sciences computing; handicapped aids; serious games (computing); autistic children; behavior change; migrants; serious gaming guides; social behavior; Affective computing; Behavioral science; Extraterrestrial measurements; Games; Mobile communication; Speech recognition; Training; Ubiquitous computing; affect sensing and analysis; affective computing applications; pervasive computing; serious games;
Journal_Title :
Pervasive Computing, IEEE
DOI :
10.1109/MPRV.2013.54