DocumentCode
468386
Title
Smooth Schedule of Large-scale Terrain Visualization from External Memory
Author
Li, Lijie ; Li, Fengxia ; Huang, Tianyu
Author_Institution
Beijing Inst. of Technol., Beijing
fYear
2007
fDate
15-18 Oct. 2007
Firstpage
34
Lastpage
34
Abstract
The paper proposed a smooth schedule algorithm to render terrain data out-of-core. The terrain data was organized as a quad-tree with Z-order filling curve, which preserved the data continuity and improved the schedule efficiency. A schedule strategy basing memory allocation was designed to support the stable frame rate terrain rendering. Controllable schedule area, instead of the view frustum culling, was applied to achieve the balance between the in-core memory requirements and scheduling time. A pre-estimated approach was adopted to smooth the data exchange. The algorithm achieved a smooth schedule and successfully avoided the slow or jerky phenomena, usually caused by inefficient and unsmooth schedule. By comparing with traditional methods, the algorithm proposed is feasible and efficient in out-of-core terrain visualization.
Keywords
data visualisation; electronic data interchange; quadtrees; rendering (computer graphics); scheduling; storage allocation; Z-order filling curve; data continuity; data exchange; external memory; large-scale terrain visualization; quad-tree; schedule strategy basing memory allocation; smooth schedule algorithm; terrain rendering; Computer science; Data visualization; Filling; Large-scale systems; Paper technology; Processor scheduling; Scheduling algorithm; Software algorithms;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer-Aided Design and Computer Graphics, 2007 10th IEEE International Conference on
Conference_Location
Beijing
Print_ISBN
978-1-4244-1579-3
Electronic_ISBN
978-1-4244-1579-3
Type
conf
DOI
10.1109/CADCG.2007.4407848
Filename
4407848
Link To Document