• DocumentCode
    468850
  • Title

    Photorealistic VR Games?

  • Author

    Livatino, Salvatore

  • Author_Institution
    Aalborg Univ., Aalborg
  • fYear
    2007
  • fDate
    28-30 Nov. 2007
  • Firstpage
    292
  • Lastpage
    293
  • Abstract
    Virtual reality technologies dramatically change the game experience when compared to most popular console games. VR systems may provide a higher user involvement due to the possibility of stereo visualization, human-body interaction, large playing space, etc. The role of photorealism in games will then need to be reconsidered as this plays a bigger and different role in system with large and stereo displays. In this paper we analyze the role of photorealism and stereo viewing when using virtual reality technologies for computer games. Results from a series of tests performed on a 6-sided CAVE and large panorama environments were compared with those of a PC-desktop.
  • Keywords
    computer games; data visualisation; virtual reality; CAVE; computer games; human-body interaction; large playing space; panorama environments; photorealistic virtual reality games; stereo viewing; stereo visualization; Computer displays; Geometry; Layout; MONOS devices; Performance evaluation; Photometry; Space technology; System testing; Virtual reality; Visualization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Artificial Reality and Telexistence, 17th International Conference on
  • Conference_Location
    Esbjerg, Jylland
  • Print_ISBN
    0-7695-3056-7
  • Type

    conf

  • DOI
    10.1109/ICAT.2007.52
  • Filename
    4414652