DocumentCode
468850
Title
Photorealistic VR Games?
Author
Livatino, Salvatore
Author_Institution
Aalborg Univ., Aalborg
fYear
2007
fDate
28-30 Nov. 2007
Firstpage
292
Lastpage
293
Abstract
Virtual reality technologies dramatically change the game experience when compared to most popular console games. VR systems may provide a higher user involvement due to the possibility of stereo visualization, human-body interaction, large playing space, etc. The role of photorealism in games will then need to be reconsidered as this plays a bigger and different role in system with large and stereo displays. In this paper we analyze the role of photorealism and stereo viewing when using virtual reality technologies for computer games. Results from a series of tests performed on a 6-sided CAVE and large panorama environments were compared with those of a PC-desktop.
Keywords
computer games; data visualisation; virtual reality; CAVE; computer games; human-body interaction; large playing space; panorama environments; photorealistic virtual reality games; stereo viewing; stereo visualization; Computer displays; Geometry; Layout; MONOS devices; Performance evaluation; Photometry; Space technology; System testing; Virtual reality; Visualization;
fLanguage
English
Publisher
ieee
Conference_Titel
Artificial Reality and Telexistence, 17th International Conference on
Conference_Location
Esbjerg, Jylland
Print_ISBN
0-7695-3056-7
Type
conf
DOI
10.1109/ICAT.2007.52
Filename
4414652
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